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Torque (game engine)
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Torque (game engine)
please note:
- the content below is remote from Wikipedia
- it has been imported raw for GetWiki
{{Short description|3D computer game engine}}{{Multiple issues|{{primary sources|date=November 2015}}{{more footnotes needed|date=June 2017}}}}- the content below is remote from Wikipedia
- it has been imported raw for GetWiki
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Inception
The Torque engine and its many derivative products were available for license from GarageGames, a company formed by many members of the Tribes 2 team at Dynamix. GarageGames was later acquired by InstantAction, but on November 11, 2010, InstantAction announced that it was winding down its operations and looking for potential buyers for Torque.WEB,weblink November Update, Preisz, Eric, Blogs | Community | GarageGames.com, Torquepowered.com, 2012-06-17, On January 19, 2011, GarageGames was re-acquired by Graham Software Development, and their name was reverted back to the original.WEB,weblink Welcome Back GarageGames!, Preisz, Eric, Blogs | Community, GarageGames, 2011-01-20, 2012-06-17, GarageGames released Torque 3D as open-source software under the MIT License on September 20, 2012.WEB,weblink GarageGames to Release T3D as Open Source, GrarageGames, 2012-09-20, Torque 2D followed on February 5, 2013.WEB, Perry, Michael, Torque 2D MIT 2.0 Now Available!,weblink GarageGames, 29 May 2022,weblink" title="web.archive.org/web/20220522205853weblink">weblink 22 May 2022, 5 February 2013, dead, Torque 3D and most of their other products were to continue being developed and supported. The latest stable release of Torque 2D was marked May 2018 on GitHub,WEB,weblink Torque2D/releases, GitHub, April 2016, and the latest stable release of Torque 3D was marked August 2022, on GitHub.WEB, "Release Torque3D 4.0", GitHub,weblinkHistory
Original Torque Game Engine
The original Torque Game Engine, which has been superseded by Torque 3D, provided networking code, scripting, in-engine world editing, and GUI creation. The source code could be compiled for Windows, macOS, Linux, Wii, Xbox 360, and iOS platforms. TGE shipped with starter kits for a first-person shooter and an off-road racing game. A real-time strategy starter kit was also available as a separate purchase. These starter packs could be modified to suit the needs of the developer, or the developer could start from scratch.The engine supported loading of 3D models in the DTS and DIF file formats. DTS models were typically used for characters and vehicles though occasionally for buildings and interiors. They could be animated using either skeletal or morph target animation. It was also possible to blend multiple skeletal animations together by playing them simultaneously or automatically tweening the different positions of bones in the skeleton. DIF models have pre-calculated lighting and as such are ill-suited for animation. Instead, they were used for buildings and interiors. They automatically had bounding boxes that perfectly match the visible geometry. This was so that it was not made overly difficult for a player in a Torque Game Engine game to move or fire weapons around them.The game featured a terrain engine that automatically created LODs of the ground so that it rendered the fewest polygons necessary at any given time. The terrain was automatically lit, and textures applied to the terrain could be blended together seamlessly. The game's rendering engine featured environment mapping, Gouraud shading, volumetric fog, and other effects such as decals that allowed for textures to be projected onto interiors in real time (for example, a player in a Torque Game Engine game might fire a weapon that left a bullet hole in the wall. The bullet hole would be a decal). Torque supported networked games over LAN and the internet with a traditional client-server architecture. Server objects were "ghosted" on clients and updated periodically or upon events.TorqueScript (also known as TS) is a coding language designed specifically for the Torque Game Engine, with a syntax similar to C++.WEB,weblink TorqueScript, GarageGames, 2017-08-02,Torque 3D
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Release history{| class"wikitable collapsible"|+ Torque 3D OSS release history
! Version! scope="col" style="width: 9.5em;" | Release date! Notes! Latest patch releaseTorque 2D
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Release history{| class"wikitable collapsible"|+ Torque 2D OSS release history
! Version! scope="col" style="width: 9.5em;" | Release date! NotesTorque Game Engine Advanced
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Torque Lighting Kit
Torque Lighting Kit was an expansion pack to the Torque Game Engine developed by John Kabus and Synapse Gaming. It added a variety of enhanced lighting features to the Torque Game Engine. In the latest release,WEB,weblink Latest release of Torque, GarageGames, features such as dynamic lighting and shadowing were added. Torque Lighting Kit was later included as part of Torque Game Engine 1.5 and Torque Game Engine Advanced. In 2008, Kabus and Synapse Gaming stopped supporting Torque, began a partnership with Microsoft, and packaged their lighting technology and other new tech into the Sunburn XNA Game Engine.WEB,weblink Microsoft XNA partners, dead,weblink" title="web.archive.org/web/20110107095244weblink">weblink 2011-01-07,Torque X
After the release of Torque Game Builder, GarageGames began to develop Torque X. Torque X was a game engine based on Torque Game Builder using a component system that allows multiple game objects to have the same abilities, running on Microsoft's XNA Framework.WEB,weblink Torque X Website on GarageGames, dead,weblink" title="web.archive.org/web/20080423022821weblink">weblink 2008-04-23, WEB,weblink XNA Partners Website, dead,weblink" title="web.archive.org/web/20080507174720weblink">weblink 2008-05-07, Many of the 3D features were left incomplete and never finished. Specifically, 3D terrain using RAW height maps suffered from a lack of working examples, shadows were substandard (consisting only of a spherical shadow texture projected on the terrain), the ability to use skinned meshes for animated models was not working (non-skinned meshes worked), and the 3D rigid-body physics suffered from several issues.Reception and usage
The Torque engine and its derivatives have been used in the development of a variety of games, especially among independent video game developers.Commercial titles developed using the Torque engine include BoneTown, Blockland, Marble Blast Gold, Minions of Mirth, TubeTwist, Ultimate Duck Hunting, (Wildlife Tycoon: Venture Africa), ThinkTanks, The Destiny of Zorro, Penny Arcade Adventures and indie video games The Age of Decadence, BeamNG.drive, The Cat and the Coup, Dead State, Frozen Synapse, S.P.A.Z. and Villagers and Heroes. The open-source video game Uebergame also uses the engine.WEB, Liam, Dawe, Uebergame, a free and open source shooter has a new release,weblink GamingOnLinux, 26 September 2017, 2023-02-07,See also
References
{{reflist}}External links
- Torque Engine product page
- weblink" title="web.archive.org/web/20120901164007weblink">Roar of the Indy - article in Business Week on the Torque Game Engine (2005)
- Official Torque3D MIT Website
- Torque3D MIT Forum
- Torque3D MIT Wiki
- content above as imported from Wikipedia
- "Torque (game engine)" does not exist on GetWiki (yet)
- time: 7:14am EDT - Sat, May 18 2024
- "Torque (game engine)" does not exist on GetWiki (yet)
- time: 7:14am EDT - Sat, May 18 2024
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