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Jason Rohrer
please note:
- the content below is remote from Wikipedia
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{{short description|American video game designer}}{{Use mdy dates|date=February 2024}}- the content below is remote from Wikipedia
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Games
Rohrer has placed most of his creative work, like video games' source code and assets, into the public domain as he is a supporter of a copyright-less free distribution economy.Free Distribution by Jason Rohrer (2004) Many of his project are hosted on SourceForge.WEB,weblink HC Software, Jason Rohrer, SourceForge, October 17, 2011, May 22, 2013,- Transcend â Rohrer's first game, released in 2005. Transcend is "an abstract 2D shooting game that doubles as a multimedia sculpture."
- Cultivation â Rohrer's second game, released in 2007, is "a social simulation about a community of gardeners."Cultivation on sourceforge.net
- Passage â Rohrer's third game, which was released in 2007 and garnered much attention from the mainstream and independent gaming communities.NEWS,weblink The Wall Street Journal, Aaron, Rutkoff, The Game of Life, January 25, 2008, WEB,weblink Can D.I.Y. Supplant the First-Person Shooter?, Nytimes.com, November 15, 2009, June 26, 2013, WEB, Voorhees, Josh,weblink The Gaming Club: There is little reason to be pessimistic or cynical about the future of gaming. â By N'Gai Croal, Seth Schiesel, Chris Suellentrop, and Stephen Totilo â Slate Magazine, Slate.com, December 12, 2007, June 26, 2013, WEB,weblink Video Games Break Out â BusinessWeek, businessweek.com, June 26, 2013, January 18, 2008,weblink" title="web.archive.org/web/20080118180421weblink">weblink dead, The game lasts exactly five minutes, and focuses on life, mortality and the costs and benefits of marriage. It was featured in Kokoromi's curated GAMMA 256 event. In 2012 Passage became part of the permanent collection at the Museum of Modern Art.
- Gravitation â Rohrer's fourth game, released in 2008. That same year, it won the Jury award at IndieCade.WEB,weblink When has a videogame ever made you cry?..., October 2008, March 10, 2013, NBCNews.com,
- Between â Rohrer's fifth game, released in 2008. It is hosted by Esquire Magazine as an adjunct to Rohrer's profile in the December 2008 issueWEB,weblink Future of Video Game Design â Jason Rohrer's Programming Online Games, Esquire Magazine, Esquire, November 20, 2008, February 23, 2012, and was the inaugural recipient of the 2009 Independent Games Festival's Innovation Award.WEB,weblink The 14th Annual Independent Games Festival Finalists, Independent Games Festival, Igf.com, 2009, February 23, 2012,
- Primrose â Rohrer's sixth game, designed for the iPhone (although released for home computers as well). It was released on February 19, 2009. It is a departure from the art-game theme, and is a simple puzzle game.WEB,weblink Primrose, Primrose.sourceforge.net, June 26, 2013,
- Sleep is Death â Adventure-game-making software, released April 16, 2010. Sleep is Death games require the creator to be present to respond to the player's actions in near real-time. It has received favorable reviews from a number of mainstream game review sites.WEB,weblink (Geisterfahrer), Sleep Is Death, February 23, 2012,
- Game Design Sketchbook â In 2008 Rohrer created a number of games for The Escapist. These would usually be unpolished prototype games that explore a single theme, with an accompanying article by Rohrer describing the creative process of making games.WEB,weblink Game Design Sketchbook, The Escapist (magazine), The Escapist, June 26, 2013, September 13, 2011,weblink" title="web.archive.org/web/20110913102021weblink">weblink dead,
- Inside a Star-filled Sky â An "infinite, recursive tactical shooter"WEB,weblink Inside a Star-filled Sky, Inside a Star-filled Sky, June 26, 2013, released in February 2011, favorably reviewed.NEWS,weblink Impression: Inside a Star-filled Sky, Rock, Paper, Shotgun, February 23, 2011, June 26, 2013, WEB,weblink Inside a Star-filled Sky, PC Gamer, February 11, 2011, June 26, 2013, Selected for presentation at the 2011 Tokyo Game Show's Sense of Wonder Night.WEB,weblink æ±äº¬ã²ã¼ã ã·ã§ã¦ï½Tokyo Game Show, Tgs.cesa.or.jp, February 23, 2012, The game was put by Rohrer into public domain,gameSource on sourceforge.net like many other games of Rohrer.Inside a Star-Filled Sky (Public Domain For-Pay) + Video Review + Jason Rohrer on open source on freegamer.blogspot.de (March 2011)
- Diamond Trust of London â A 2012 crowdfunded two-player strategy game for the Nintendo DS into public domain.
- The Castle Doctrine â An MMO burglary and home defense video game. Sold on Steam while being public-domain software.
- Cordial Minuet â A two-player online gambling strategy game played anonymously for real money.
- One Hour One Life â A multiplayer survival game of parenting and civilization building, released February 2018.oh-the-humanity-jason-rohrer-releases-one-hour-one-life on Rock, Paper, Shotgun Like the games before, public domain software and hosted on GitHub.OneLife on github.com/jasonrohrer
GDC 2011 Game Design Challenge
At the 2011 Game Developers Conference Rohrer won the annual Game Design Challenge by proposing a game that could only be played once by a single player and then passed on to another.WEB, Alexander, Leigh, GDC 2011: Rohrer Wins Game Design Challenge With Unique Minecraft Mod,weblink Gamasutra, April 25, 2011, This idea was based on stories of his late grandfather that had been passed down. He stated "We become like gods to those who come after us." With this in mind he created a Minecraft mod, Chain World, that was put on a single USB flash drive, which he then passed to an audience member. The rules of the game were simple: No text signs are allowed in the game, players may play until they die once, upon respawning they must quit the game and the game must then be passed onto someone that is interested and willing to respect the rules.GDC 2013 Game Design Challenge
In March 2013 the Game Design Challenge was held at the Game Developers Conference for the final time. Its theme was "Humanity's Final Game." Rohrer was among the six contestants and won with his entry A Game For Someone, a physical game constructed of titanium. After its completion Rohrer buried it in an undisclosed location in the Nevada desert. At the challenge he released lists containing over one million discrete GPS coordinates, one of which was the actual burial spot. He estimated that with coordinated searching it would take at least 2,700 years to locate the game.WEB, Bishop, Bryan, Humanity's Final Game: a titanium board game buried in the Nevada desert, March 28, 2013,weblink The Verge, July 22, 2014,The Game Worlds of Jason Rohrer
In February 2016, the Davis Museum at Wellesley College exhibited The Game Worlds of Jason Rohrer, the first museum retrospective dedicated to the work of a single video game maker. The museum stated "Rohrer's exhibited work is deft, engaging, and often surprisingly moving. It refers to a diverse set of cultural influences ranging from the fiction of Borges to Black Magic; at the same time, it also engages pressing emotional, intellectual, philosophical, and social issues. Rohrer's substantial recognition, which has included feature coverage in Wired, Esquire and The Wall Street Journal, as well as inclusion in MoMA's initial videogame acquisition, has been built on a singularly fascinating body of games. These range from the elegantly simpleâsuch as Gravitation (2008), a game about flights of creative mania and melancholyâto others of Byzantine complexity. The exhibition featured four large build-outs that translate Rohrerâs games into unique spatial experiences, alongside a section dedicated to exploring a large body of his work." The exhibit was designed by IKD,WEB,weblink Home, i-k-design.com, a Boston-based design firm.Other projects
- konspire2b,WEB,weblink Home, konspire.sourceforge.net, a pseudonymous channel-based distributed file system
- token word, a Xanadu-style text editing systemRohrer, Jason (2005). token word: a Xanalogical Transclusion and Micropayment System.
- tangle, a proxy server which attempts to find relationships between websites and user visits.
- {{ill|MUTE|fr}}weblink a anonymous P2P file sharing network with privacy in mind.
- Monolith, a thought experiment that might be relevant to digital copyright. This has expanded to a computer program implemented on his ideas.
- seedBlogs, a modular building block that lets users add PHP and MySQL-backed dynamic content to any website.
- silk, a web-based hypertext system to simplify web page linking. Similar to wiki markup.
- hyperlit, a literary hypertext authoring system.
- subreal, a distributed evolution system.
- Project December, an online conversation AI using GPT-2 and GPT-3 technology.
Personal life
In August 2005, Rohrer and his wife were arraigned for violating a local ordinance prohibiting grass taller than 10 inches. Representing himself, he successfully argued that natural landscaping had environmental benefits, and that the mowing ordinance was being enforced on them "in a manner that violates the free speech, equal protection, and due process clauses of the United States and New York constitutions." The court found that the statute was overly broad, and he was acquitted of all charges on June 12, 2006.WEB, Nature On Trial: Natural Landscaping Rights,weblink February 1, 2023, northcountrynotes.org, MAGAZINE, Balbontin, Pablo R., December 14, 2012,weblink Screenshot: Saving Private Rohrer, Little Village, October 28, 2023,References
{{Reflist|30em}}External links
{{Commons category|Jason Rohrer}}- Jason Rohrer official website
- {{IGDB person}}
- {{YouTube|rWEt7DdUTaU|"Into the Night"}}, with Jason Rohrer and Chris Crawford (2009)
- content above as imported from Wikipedia
- "Jason Rohrer" does not exist on GetWiki (yet)
- time: 8:38am EDT - Sat, May 18 2024
- "Jason Rohrer" does not exist on GetWiki (yet)
- time: 8:38am EDT - Sat, May 18 2024
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