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Jason Rohrer
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{{short description|American video game designer}}{{Use mdy dates|date=February 2024}}







factoids
| birth_place = | death_date = | death_place = | nationality = | other_names = | known_for = | occupation = Computer programmer, game designer, writer, musician}}File:North Country Notes - Website Artwork Menu Image.png|thumb|North Country Notes, a local currencylocal currencyFile:Jason Rohrer - Game Developers Conference 2011 - Day 2 (1).jpg|thumb|Jason Rohrer at the 2011 Game Developers ConferenceGame Developers ConferenceFile:Diamond Trust of London - Screenshot 01.png|thumb|"Diamond Trust of London" a crowdfunded Nintendo DSNintendo DSJason Rohrer (born November 14, 1977) is an American computer programmer, writer, musician, and game designer. He publishes most of his software into the public domain (public-domain software) and charges for versions of his games distributed on commercial platforms like the iPhone appstore or Steam.WEB,weblinkweblink" title="web.archive.org/web/20090224200136weblink">weblink February 24, 2009, Jason Rohrer Releases iPhone Puzzler Primrose, Fingergaming.com, June 26, 2013, WEB,weblinkweblink" title="web.archive.org/web/20081230005755weblink">weblink dead, December 30, 2008, Passage in App Store, $0.99, Fingergaming.com, June 26, 2013, The Castle Doctrine on steampowered.com He is a graduate of Cornell University.WEB,weblink Jason Rohrer named one of Esquire Magazine's Best and Brightest, Cornell University, May 18, 2009, September 4, 2014, WEB,weblink RESUME: Jason Rohrer, September 4, 2014, From 2004 until 2011 he practiced simple living, stating in 2009 that his family of four had an annual budget of less than $14,500.WEB,weblink A life well wasted, podcast episode 3, December 14, 2023, They have since relocated from Las Cruces, New Mexico to Davis, California.WEB,weblink Voluntary Simplicity, Hcsoftware.sourceforge.net, July 22, 2014, In 2005 Jason Rohrer worked on a local currency, called North Country Notes (NCN), for Potsdam, New York.WEB,weblink Interchangeable parts: Jason Rohrer's worklog, North Country Notes Release Approaching on northcountrynotes.orgNew Ideas in Currency Systems: Z Dollars on northcountrynotes.org In 2016 Rohrer became the first videogame artist to have a solo retrospective in an art museum. His exhibition, The Game Worlds of Jason Rohrer, was on view at The Davis Museum at Wellesley College until June 2016.WEB, The Davis Museum at Wellesley College, The Game Worlds of Jason Rohrer,weblink The Davis Museum at Wellesley College, February 12, 2016,

Games

Rohrer has placed most of his creative work, like video games' source code and assets, into the public domain as he is a supporter of a copyright-less free distribution economy.Free Distribution by Jason Rohrer (2004) Many of his project are hosted on SourceForge.WEB,weblink HC Software, Jason Rohrer, SourceForge, October 17, 2011, May 22, 2013,
  • Transcend – Rohrer's first game, released in 2005. Transcend is "an abstract 2D shooting game that doubles as a multimedia sculpture."
  • Cultivation – Rohrer's second game, released in 2007, is "a social simulation about a community of gardeners."Cultivation on sourceforge.net
  • Passage – Rohrer's third game, which was released in 2007 and garnered much attention from the mainstream and independent gaming communities.NEWS,weblink The Wall Street Journal, Aaron, Rutkoff, The Game of Life, January 25, 2008, WEB,weblink Can D.I.Y. Supplant the First-Person Shooter?, Nytimes.com, November 15, 2009, June 26, 2013, WEB, Voorhees, Josh,weblink The Gaming Club: There is little reason to be pessimistic or cynical about the future of gaming. – By N'Gai Croal, Seth Schiesel, Chris Suellentrop, and Stephen Totilo – Slate Magazine, Slate.com, December 12, 2007, June 26, 2013, WEB,weblink Video Games Break Out – BusinessWeek, businessweek.com, June 26, 2013, January 18, 2008,weblink" title="web.archive.org/web/20080118180421weblink">weblink dead, The game lasts exactly five minutes, and focuses on life, mortality and the costs and benefits of marriage. It was featured in Kokoromi's curated GAMMA 256 event. In 2012 Passage became part of the permanent collection at the Museum of Modern Art.
  • Gravitation – Rohrer's fourth game, released in 2008. That same year, it won the Jury award at IndieCade.WEB,weblink When has a videogame ever made you cry?..., October 2008, March 10, 2013, NBCNews.com,
  • Between – Rohrer's fifth game, released in 2008. It is hosted by Esquire Magazine as an adjunct to Rohrer's profile in the December 2008 issueWEB,weblink Future of Video Game Design â€“ Jason Rohrer's Programming Online Games, Esquire Magazine, Esquire, November 20, 2008, February 23, 2012, and was the inaugural recipient of the 2009 Independent Games Festival's Innovation Award.WEB,weblink The 14th Annual Independent Games Festival Finalists, Independent Games Festival, Igf.com, 2009, February 23, 2012,
  • Primrose – Rohrer's sixth game, designed for the iPhone (although released for home computers as well). It was released on February 19, 2009. It is a departure from the art-game theme, and is a simple puzzle game.WEB,weblink Primrose, Primrose.sourceforge.net, June 26, 2013,
  • Sleep is Death – Adventure-game-making software, released April 16, 2010. Sleep is Death games require the creator to be present to respond to the player's actions in near real-time. It has received favorable reviews from a number of mainstream game review sites.WEB,weblink (Geisterfahrer), Sleep Is Death, February 23, 2012,
  • Game Design Sketchbook – In 2008 Rohrer created a number of games for The Escapist. These would usually be unpolished prototype games that explore a single theme, with an accompanying article by Rohrer describing the creative process of making games.WEB,weblink Game Design Sketchbook, The Escapist (magazine), The Escapist, June 26, 2013, September 13, 2011,weblink" title="web.archive.org/web/20110913102021weblink">weblink dead,
  • Inside a Star-filled Sky – An "infinite, recursive tactical shooter"WEB,weblink Inside a Star-filled Sky, Inside a Star-filled Sky, June 26, 2013, released in February 2011, favorably reviewed.NEWS,weblink Impression: Inside a Star-filled Sky, Rock, Paper, Shotgun, February 23, 2011, June 26, 2013, WEB,weblink Inside a Star-filled Sky, PC Gamer, February 11, 2011, June 26, 2013, Selected for presentation at the 2011 Tokyo Game Show's Sense of Wonder Night.WEB,weblink 東京ゲームショウ|Tokyo Game Show, Tgs.cesa.or.jp, February 23, 2012, The game was put by Rohrer into public domain,gameSource on sourceforge.net like many other games of Rohrer.Inside a Star-Filled Sky (Public Domain For-Pay) + Video Review + Jason Rohrer on open source on freegamer.blogspot.de (March 2011)
  • Diamond Trust of London – A 2012 crowdfunded two-player strategy game for the Nintendo DS into public domain.
  • The Castle Doctrine – An MMO burglary and home defense video game. Sold on Steam while being public-domain software.
  • Cordial Minuet – A two-player online gambling strategy game played anonymously for real money.
  • One Hour One Life – A multiplayer survival game of parenting and civilization building, released February 2018.oh-the-humanity-jason-rohrer-releases-one-hour-one-life on Rock, Paper, Shotgun Like the games before, public domain software and hosted on GitHub.OneLife on github.com/jasonrohrer

GDC 2011 Game Design Challenge

At the 2011 Game Developers Conference Rohrer won the annual Game Design Challenge by proposing a game that could only be played once by a single player and then passed on to another.WEB, Alexander, Leigh, GDC 2011: Rohrer Wins Game Design Challenge With Unique Minecraft Mod,weblink Gamasutra, April 25, 2011, This idea was based on stories of his late grandfather that had been passed down. He stated "We become like gods to those who come after us." With this in mind he created a Minecraft mod, Chain World, that was put on a single USB flash drive, which he then passed to an audience member. The rules of the game were simple: No text signs are allowed in the game, players may play until they die once, upon respawning they must quit the game and the game must then be passed onto someone that is interested and willing to respect the rules.

GDC 2013 Game Design Challenge

In March 2013 the Game Design Challenge was held at the Game Developers Conference for the final time. Its theme was "Humanity's Final Game." Rohrer was among the six contestants and won with his entry A Game For Someone, a physical game constructed of titanium. After its completion Rohrer buried it in an undisclosed location in the Nevada desert. At the challenge he released lists containing over one million discrete GPS coordinates, one of which was the actual burial spot. He estimated that with coordinated searching it would take at least 2,700 years to locate the game.WEB, Bishop, Bryan, Humanity's Final Game: a titanium board game buried in the Nevada desert, March 28, 2013,weblink The Verge, July 22, 2014,

The Game Worlds of Jason Rohrer

In February 2016, the Davis Museum at Wellesley College exhibited The Game Worlds of Jason Rohrer, the first museum retrospective dedicated to the work of a single video game maker. The museum stated "Rohrer's exhibited work is deft, engaging, and often surprisingly moving. It refers to a diverse set of cultural influences ranging from the fiction of Borges to Black Magic; at the same time, it also engages pressing emotional, intellectual, philosophical, and social issues. Rohrer's substantial recognition, which has included feature coverage in Wired, Esquire and The Wall Street Journal, as well as inclusion in MoMA's initial videogame acquisition, has been built on a singularly fascinating body of games. These range from the elegantly simple—such as Gravitation (2008), a game about flights of creative mania and melancholy—to others of Byzantine complexity. The exhibition featured four large build-outs that translate Rohrer’s games into unique spatial experiences, alongside a section dedicated to exploring a large body of his work." The exhibit was designed by IKD,WEB,weblink Home, i-k-design.com, a Boston-based design firm.

Other projects

Personal life

In August 2005, Rohrer and his wife were arraigned for violating a local ordinance prohibiting grass taller than 10 inches. Representing himself, he successfully argued that natural landscaping had environmental benefits, and that the mowing ordinance was being enforced on them "in a manner that violates the free speech, equal protection, and due process clauses of the United States and New York constitutions." The court found that the statute was overly broad, and he was acquitted of all charges on June 12, 2006.WEB, Nature On Trial: Natural Landscaping Rights,weblink February 1, 2023, northcountrynotes.org, MAGAZINE, Balbontin, Pablo R., December 14, 2012,weblink Screenshot: Saving Private Rohrer, Little Village, October 28, 2023,

References

{{Reflist|30em}}

External links

{{Commons category|Jason Rohrer}} {{Authority control}}

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