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Doom (2016 video game)
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{{Short description|First-person shooter}}{{Featured article}}{{Use American English|date=July 2016}}{{Use mdy dates|date=February 2024}}







factoids
| publisher = Bethesda SoftworksMarty Stratton|Hugo Martin}}| writer = Adam GascoineMick Gordon (composer)>Mick GordonDoom (franchise)>Doom| engine = id Tech 6PlayStation 4Windows>Xbox OneNintendo Switch>Stadia}}PS4, Windows, Xbox OneNintendo SwitchStadia|August 19, 2020}}| genre = First-person shooter| modes = Single-player, multiplayer}}Doom is a 2016 first-person shooter video game developed by id Software and published by Bethesda Softworks. The game is the first major installment in the Doom series since 2004's Doom 3 and was a reboot of the franchise. It was released for PlayStation 4, Windows, and Xbox One in May 2016. A port for Nintendo Switch was co-developed with Panic Button and released in November 2017, and a version for Google Stadia was released in August 2020. Players take the role of an unnamed space marine, known as the "Doom Slayer", as he battles demonic forces within an energy-mining facility on Mars and in Hell.Doom was announced as Doom 4 in 2008, and that version underwent an extensive development cycle with different builds and designs before the game was restarted in 2011 and revealed as simply Doom in 2014. It was tested by customers who pre-ordered the 2014 MachineGames game (Wolfenstein: The New Order) and the general public. Mick Gordon composed the music, with contributions by Richard Devine. The game also has an online multiplayer component and a level editor known as "SnapMap", co-developed with Certain Affinity and Escalation Studios respectively.Doom was well received by critics and players. The single-player campaign, graphics, soundtrack, and gameplay received considerable praise, whereas the multiplayer mode drew significant criticism. It was the second best-selling video game in North America and the UK in the week of its release and sold over 500,000 copies for PCs by the end of May 2016. A sequel, Doom Eternal, was released in March 2020.

Gameplay

File:Screenshot for Doom 2016.jpg|thumb|left|alt=Screenshot from Doom showing the player fighting a Baron of Hell with the Super Shotgun|The Doom SlayerDoom SlayerDoom is a first-person shooter.WEB, Appel, Molly, The Alien Among Us: Why Doom is the Best First-Person Shooter for Beginners,weblink Paste (magazine), Paste, May 27, 2016, January 9, 2024,weblink January 10, 2024, live, Gameplay consists of fast movement and frenetic combat against aggressive and mobile opponents, as well as exploration of the game's environments via double-jumps and ledge climbing.MAGAZINE, Wojcik, Wade, The Gruesome Level Design Of Doom,weblink Game Informer, January 11, 2016, June 30, 2016,weblink" title="web.archive.org/web/20231231114532weblink">weblink December 31, 2023, live, WEB, Birnbaum, Ian, Doom revealed at QuakeCon 2014, and here's what we saw,weblink PC Gamer, July 18, 2014, July 3, 2015,weblink May 27, 2023, live, To progress through the game, the player wields an arsenal of weapons influenced by those of Doom and Doom II, such as a chainsaw and BFG 9000, against undead and demonic opponents also influenced by the original Doom games. Weapons do not need to be reloaded and can be augmented with various mods obtained during the campaign.WEB, Houghton, David, Doom is fast, thrilling, authentic, and deeply, hilariously gory,weblink July 3, 2015, GamesRadar, January 27, 2024,weblink January 27, 2024, live, MAGAZINE, Bertz, Matt, The Explosive, Modified Arsenal of Doom,weblink Game Informer, January 20, 2016, July 4, 2016,weblink July 29, 2023, live, To replenish their resources, the player must pick up items or kill enemies.WEB, Saed, Sherif, Doom can't afford to let you hang back,weblink VG247, August 6, 2015, January 27, 2024,weblink November 17, 2023, live, Players may recover health by using the "Glory Kill" mechanic, in which sufficiently damaged enemies enter a stunned state and may be killed by the player in a short melee animation.NEWS, Craddock, David, Stairway to Badass: The Making and Remaking of Doom: Keywords,weblink Shacknews, March 16, 2020, December 27, 2023,weblink December 27, 2023, live, NEWS, Wiltshire, Alex, How Doom{{'s, Glory Kills Maintain Momentum|url=https://www.rockpapershotgun.com/doom-glory-kills-mechanic|work=Rock Paper Shotgun|date=July 15, 2016|access-date=December 27, 2023|archive-url=https://web.archive.org/web/20231227045857weblink|archive-date=December 27, 2023|url-status=live}} Ammunition can be replenished by using the chainsaw on an enemy, which instantly kills them if there is enough fuel in the chainsaw.NEWS, Craddock, David, How to Get the Chainsaw in Doom,weblink Shacknews, May 18, 2016, December 27, 2023,weblink December 27, 2023, live, The single-player campaign has 13 levels,WEB, Bowling, Steve, Doom Review,weblink Nintendo Life, November 9, 2017, December 27, 2023, December 27, 2023,weblink live, which typically have multiple pathways and open areas for players to explore and find collectibles, secrets, and upgrades to their equipment.WEB, Sarkar, Samit, Doom developers explain the campaign's progression system,weblink Polygon (website), Polygon, May 11, 2016, June 28, 2016, June 29, 2016,weblink" title="web.archive.org/web/20160629141729weblink">weblink live, Other pickups include Doomguy figurines and data files that expand on the setting and story.NEWS, Hall, Mat, Doom - Doomguy model locations: Where to find all 26 figurines,weblink Eurogamer, December 8, 2020, December 27, 2023, December 27, 2023,weblink live, Throughout the campaign are Easter egg references to Commander Keen, (The Elder Scrolls V: Skyrim), Fallout 4, (Terminator 2: Judgment Day|Terminator 2), and the preceding Doom games.NEWS, Keefer, John, Doom 2016: All Easter Eggs and How to Trigger them,weblink Shacknews, May 13, 2016, December 27, 2023, December 27, 2023,weblink live, Each level contains a hidden lever which opens an area extracted from a classic level in the original games.WEB, Cassidee, Moser, Doom: How to Find All 13 Classic Maps,weblink Shacknews, May 30, 2016, July 4, 2016, July 10, 2016,weblink" title="web.archive.org/web/20160710075115weblink">weblink live, An arcade mode in which all upgrades in the single-player campaign are unlocked from the beginning of the game was added on October 20, 2016.WEB, Porter, Matt, Free Doom Update Adds Arcade Mode, Retro Snapmap Textures,weblink IGN, October 20, 2016, January 15, 2024,weblink January 15, 2024, live,

Multiplayer

Doom supports an online multiplayer mode.WEB, Meer, Alec, Wot I Think: Doom Multiplayer,weblink Rock Paper Shotgun, May 19, 2016, December 28, 2023,weblink December 28, 2023, live, Gamemodes include a basic Team Deathmatch and variations thereof called Freeze Tag, in which defeated players are frozen in ice and may be revived by teammates,NEWS, Denton, Jon, In defence of Doom{{'s, multiplayer|url=https://www.eurogamer.net/in-defence-of-dooms-multiplayer|work=Eurogamer|date=May 20, 2016|access-date=December 28, 2023|archive-url=https://web.archive.org/web/20231228172800weblink|archive-date=December 28, 2023|url-status=live}} and Soul Harvest, in which players must pick up "souls" dropped by slain opponents;NEWS, All the Doom multiplayer modes revealed,weblink CNET, GameSpot, March 20, 2016, December 28, 2023,weblink December 28, 2023, live, Warpath, a variation of King of the Hill in which the hill moves around the map;WEB, Porter, Matt, Warpath Mode Revealed for Doom Multiplayer,weblink IGN, February 24, 2017, December 28, 2023,weblink December 28, 2023, live, Clan Arena, a team-based last man standing mode;MAGAZINE, Reimer, Andrew, Doom: 10 Badass Moments From Our Hands-On Session,weblink Game Informer, January 8, 2016, December 28, 2023,weblink December 31, 2023, live, and Domination, in which teams must capture and hold three locations. Players use a loadout consisting of two weapons chosen from an arsenal of weapons that may include weapons unique to the multiplayer mode.WEB, McElroy, Griffin, Doom{{', s multiplayer mixes modern and retro, but it's still the fastest game in town|url=http://www.polygon.com/2015/7/23/9027433/doom-4-multiplayer-preview-gameplay-loadouts-unlocks|work=Polygon|date=July 23, 2015|access-date=July 2, 2016|archive-url=https://web.archive.org/web/20231031010110weblink|archive-date=October 31, 2023|url-status=live}}WEB, Bohn, Jason, Review: Doom: Unto the Evil,weblink Hardcore Gamer, August 11, 2016, January 16, 2024,weblink January 27, 2024, live, During matches, players may obtain "hack modules", one-use power-ups that convey information to the player, such as the time until other power-ups respawn. They may also obtain "runes" that temporarily transform them into demons.WEB, Prescott, Shaun, Doom{{', s Hack Modules will offer temporary multiplayer boosts|url=http://www.pcgamer.com/dooms-hack-modules-will-offer-temporary-multiplayer-boosts/|work=PC Gamer|date=February 22, 2016|access-date=July 22, 2016|archive-url=https://web.archive.org/web/20231031183803weblink|archive-date=October 31, 2023|url-status=live}} Playable demons include the Revenant, Baron of Hell, and Mancubus, also featured in the single-player campaign,WEB, Cheong, Miles, Meet Doom{{', s Menagerie Of Playable Demons|url=https://gameranx.com/features/id/46106/article/doom-meet-the-demonic-menagerie/|work=Game Ranx|date=March 24, 2016|access-date=January 15, 2024|archive-url=https://web.archive.org/web/20240116000222weblink|archive-date=January 16, 2024|url-status=live}} and the Prowler and Harvester, which are not.MAGAZINE, Vazquez, Suriel, Latest Update For Doom Adds Arcade And Multiplayer Modes, Classic Map Modules,weblink Game Informer, October 19, 2016, January 15, 2024,weblink January 16, 2024, live, WEB, McWhertor, Michael, Doom{{', s next big update arrives July 29|url=https://www.polygon.com/2016/7/28/12311528/doom-free-update-2-unto-the-evil-release-date|work=Polygon|date=January 15, 2024|archive-url=https://web.archive.org/web/20240115111545weblink|archive-date=January 15, 2024|url-status=live}}

Level creation tool

Doom includes a level creation tool called SnapMap which allows players to create and edit maps.WEB, Sarker, Samit, Doom SnapMap lets users create and share their own gameplay modes,weblink Polygon (website), Polygon, June 14, 2015, July 3, 2015,weblink October 31, 2023, live, Using in-game assets,NEWS, Meer, Alec, Doom SnapMap: A Brilliant & Accessible Modding Tool With Infuriating Restrictions,weblink Rock, Paper, Shotgun, May 20, 2016, January 27, 2024,weblink October 31, 2023, live, players can create single-player levels and co-operative or competitive multiplayer maps. Players can place enemies into their maps, with the exception of the campaign's bosses, and modify their artificial intelligence and stats. Alternatively, SnapMap can automatically generate enemies for player-made maps with the AI conductor feature.MAGAZINE, Reiner, Andrew, Hands On With Doom{{', s SnapMap|url=http://www.gameinformer.com/b/features/archive/2016/01/29/doom-snapmap-hands-on.aspx|magazine=Game Informer|date=January 29, 2016|access-date=July 25, 2016|archive-url=https://web.archive.org/web/20231031132847weblink|archive-date=October 31, 2023}} Players can share their completed maps with other players, who can rate and make derivatives of their map.MAGAZINE, Wojcik, Wade, Infinite Doom: Why SnapMap Is id's Secret Weapon,weblink Game Informer, January 27, 2016, July 12, 2016,weblink October 31, 2023,

Synopsis

Doom takes place on Mars, where the Union Aerospace Corporation (UAC) operates a facility to exploit an energy seeping from Hell, an alternate dimension populated by hostile lifeforms known as demons. To solve an energy crisis on Earth, the UAC constructed the Argent Tower to extract and refine raw Hell energy into Argent energy, which deteriorates the physical and mental health of the facility's staff,MAGAZINE, Douglas, Dante, Doom is About Climate Change,weblink Paste (magazine), Paste, September 15, 2017, January 27, 2024,weblink December 6, 2022, live, and allowed transit to and from Hell. After discovering that Argent energy had properties that defied their understanding of physics, the UAC began occult research into Argent energy and Hell, and the demons, who its staff began to worship and cybernetically modify. The facility is run by Samuel Hayden, a UAC scientist who transferred his consciousness to an android body after being afflicted with terminal brain cancer during the construction of the Argent Tower. In addition to directing the energy extraction and refining process, Hayden organizes expeditions into Hell to retrieve captive demons and artifacts for study. Among them is a sarcophagus containing the player character, a being they call the Doom Slayer and fear immensely, along with his armor, the Praetor Suit. Assisting Hayden is VEGA, a self-aware artificial intelligence that controls and monitors the facility. Leading the UAC's research into biomechanics is Olivia Pierce, a protege of Hayden's who developed crippling scoliosis while working on Mars and makes a pact with the demons to open a portal between Mars and Hell and allow the demons to conquer humanity.

Plot

At an undetermined time, Pierce opens the portal for the demons, who overrun the facility and kill almost all of its staff. To repel them, Hayden awakens the Slayer, who recovers his armor and initially ignores Hayden's entreaties. Denied information unless he agrees to help Hayden, the Slayer acquiesces and begins to be guided by VEGA. After clearing out the facility core and preventing a meltdown in its foundry, the Slayer pursues Pierce up the tower, along the way destroying infrastructure critical to the refinement of Argent energy despite Hayden's protests. At the top of the tower, Pierce opens an explosive rift into Hell using a device called an Argent accumulator, destroying the Tower and sending the Slayer back to Hell.In Hell, the Slayer fights his way to the tomb in which he was imprisoned and a teleporter back to Mars. The Slayer makes his way to Hayden's office, where Hayden installs a teleporting device in the Praetor Suit for more reliable teleportation. Hayden also tells the Slayer of the Helix Stone, an artifact used to study and harness Argent energy being housed in Pierce's office in the Lazarus Labs. Entering the Lazarus Labs, the Slayer observes the Helix Stone and learns of the Well, where the portal is powered, and of the Crucible, a magical blade. To reach the Well, he makes another excursion into Hell with the Argent accumulator within the Cyberdemon, a massive and cybernetically modified demon. After killing the Cyberdemon, the Slayer fights through a labyrinthine gauntlet and two more powerful demons to recover the Crucible.Hayden teleports the Slayer to a facility in the frozen north of Mars that houses VEGA's core, which he plans to use to trigger an explosion powerful enough to send the Slayer to the Well. The Slayer triggers a meltdown of the core, but makes a backup copy of VEGA before the explosion. Entering the Well, the Slayer uses the Crucible to destroy the portal's power source and confronts Pierce, who is betrayed and transformed by the demons into the Spider Mastermind. Upon killing the Spider Mastermind, the Slayer is teleported back to Mars by Hayden, who confiscates the Crucible to continue his research into Argent energy. To keep the Slayer from interfering with his plans, Hayden teleports him to an undisclosed location.

Development

(File:Marty Stratton and Hugo Martin, QuakeCon 2019 Opening Keynote - 01 (cropped).jpg|thumb|Marty Stratton (left) and Hugo Martin (right), the game's directors)

As Doom 4

After releasing Doom 3 in 2004, id Software began working on a new intellectual property, Rage, and unsuccessfully sought to license the Doom franchise to another developer as it had with Wolfenstein. In 2007, however, id began development of Doom 4. The studio, which had 19 employees at the time of Doom 3{{'}}s release,NEWS, Craddock, David, Stairway to Badass: The Making and Remaking of Doom: Trendy,weblink Shacknews, March 16, 2020, January 3, 2024,weblink January 3, 2024, live, struggled to simultaneously develop Rage and Doom 4.WEB, Barnett, Brian, Why Development Stopped On Doom 4,weblink IGN, February 21, 2020, January 4, 2024,weblink January 4, 2024, live, Development of Doom was first revealed via job listings on id's website on May 7, 2008, for a project titled Doom 4.WEB, Ocampo, Jason, Doom 4 Announced,weblink IGN, May 7, 2008, May 7, 2008,weblink" title="web.archive.org/web/20080510011436weblink">weblink May 10, 2008, dead, On June 23, 2009, ZeniMax Media, parent company of Bethesda Softworks, acquired id and announced that Bethesda would publish its future games.WEB, Magrino, Tom, Bethesda publishing Rage,weblink GameSpot, December 15, 2009, March 1, 2014,weblink" title="web.archive.org/web/20091218064325weblink">weblink December 18, 2009, According to id creative director Tim Willits, the partnership allowed the company to have two teams, each having a project in parallel development.WEB, Reilly, Jim, Doom 4 Coming Sooner Than You Think,weblink IGN, August 16, 2010, July 9, 2016,weblink October 31, 2023, live, Asked in April 2009 about whether Doom 4 would be a sequel to Doom 3 or a reboot, id CEO Todd Hollenshead stated that it was neither.WEB, Thorsen, Tor, Hollenshead Rages about PC gaming, E3 surprises,weblink April 10, 2009, GameSpot, April 10, 2009,weblink" title="web.archive.org/web/20121104071832weblink">weblink November 4, 2012, live, Doom 4 was intended to feature a story written by British science fiction writer Graham Joyce. The game was going to be set on Earth and was described as a "new take"WEB, Kaharl, Jonathan, Doom 4 (Unreleased),weblink Hardcore Gaming 101, October 17, 2021, January 3, 2024,weblink" title="web.archive.org/web/20240118090958weblink">weblink January 18, 2024, live, on Doom II (subtitled Hell on Earth). In a 2016 video documentary by Noclip about the game's development, Doom creative director Hugo Martin described Doom 4 as being "about the global impact of a Hellish invasion"{{sfn|Noclip|2016a|loc=14:06}} and compared it to the 1997 film Contact. The game was influenced by the Call of Duty series of first-person shooters, featuring passive health regeneration, an emphasis on using cover to protect the player character, and scripted cinematics; developers and fans derided the project as "Call of Doom".WEB, Bailey, Dustin, New Doom 4 footage shows what the Call of Duty-inspired FPS would've played like,weblink GamesRadar+, July 11, 2022, January 4, 2024,weblink January 18, 2024, live, In 2011, Rage was released to mixed reception. id and Bethesda, feeling that Doom 4 was out of touch with the original games, decided to restart development.WEB, Kuchera, Ben, Robinson, Nick, Bethesda scrapped Doom 4 because it felt like Call of Duty 'with a Doom skin on it',weblink Polygon (website), Polygon, June 24, 2015, January 4, 2024,weblink January 4, 2024, live, WEB, Hurley, Leon, Call of Doom died because it "didn't match the game we thought people wanted",weblink GamesRadar, July 28, 2015, July 22, 2016,weblink October 31, 2023, live, On April 3, 2013, Kotaku published an exposé that described Doom 4 as being trapped in "development hell" and allegedly mismanaged.WEB, Schreier, Jason, Five Years And Nothing To Show: How Doom 4 Got Off Track,weblink Kotaku, April 3, 2013, August 17, 2013,weblink January 8, 2024, live, Bethesda's vice president of marketing, Pete Hines, acknowledged difficulty in the development of Doom 4 that same day.NEWS, Yoon, Andrew, Doom 4 was not 'exciting' enough, sent back to the drawing board,weblink Shacknews, April 3, 2013, January 4, 2024,weblink January 4, 2024, live, In an August 2013 interview with IGN, Willits said that the pre-2011 Doom 4 "had a bit of schizophrenia, a little bit of an identity crisis."WEB, Dyer, Mitch, id Software 'Pushing Boundaries,' Focusing Only on Doom 4,weblink IGN, August 2, 2013, August 17, 2013,weblink January 13, 2024, live, Marty Stratton, Doom{{'}}s director, described the period between 2011 and 2013 as a "rolling reboot".{{sfn|Noclip|2016a|loc=17:06–17:20}} This period contained numerous departures from id such as Hollenshead and company co-founder John Carmack.WEB, Ligman, Kris, After 17 year tenure, Todd Hollenshead leaves id Software,weblink Game Developer (website), Game Developer, June 25, 2013, January 5, 2024,weblink January 5, 2024, WEB, Fingas, Jon, John Carmack leaves id Software to focus on Oculus VR,weblink Engadget, November 22, 2013, January 5, 2024,weblink October 31, 2023, live, In an interview by Nathan Grayson of Rock, Paper, Shotgun on August 6, 2013, Willits stated that there was no publicly available timeline for updates on Doom 4.WEB, Grayson, Nathan, The Obligatory QuakeCon 2013 'Where's Doom 4{{', Chat|url=https://www.rockpapershotgun.com/the-obligatory-quakecon-2013-wheres-doom-4-chat|work=Rock, Paper, Shotgun|date=August 6, 2013|access-date=January 6, 2024|archive-url=https://web.archive.org/web/20240106205714weblink|archive-date=January 6, 2024|url-status=live}}

As Doom

(File:Panel - DOOM and the Power of idTech 6 - QuakeCon 2016 - 02.jpg|thumb|Various developers at QuakeCon 2016. From left to right: Marty Stratton, Tiago Sousa, Billy Khan, Shale Williams, and Robert Duffy)On June 10, 2014, Bethesda presented a teaser trailer at E3 2014,WEB, Bogos, Steven, Doom Reboot Revealed by Bethesda,weblink The Escapist (magazine), The Escapist, June 10, 2014, January 27, 2024,weblink November 9, 2023, live, followed by another at id's yearly convention, QuakeCon, on July 17, 2014, that revealed Doom 4 had been renamed to Doom and would be a series reboot.WEB, Takahashi, Dean, Bethesda unveils the latest Doom game — it's just Doom — at Quakecon,weblink VentureBeat, July 17, 2014, January 5, 2024,weblink January 5, 2024, live, id selected Stratton to be game director and hired Hugo Martin as creative director in August 2013.WEB, McElroy, Griffin, Why the artist behind Pacific Rim{{'s, mechs settled down at id Software|url=https://www.polygon.com/2013/8/5/4584682/why-the-artist-behind-pacific-rims-mechs-settled-down-at-id-software|work=Polygon|date=August 5, 2013|access-date=January 5, 2024|archive-url=https://web.archive.org/web/20240105105406weblink|archive-date=January 5, 2024|url-status=live}} Tiago Sousa, head R&D graphics engineer at Crytek, led development of the id Tech 6 engine for Doom.WEB, Schulenberg, Thomas, Eleven year Crytek engineer veteran joins id Software,weblink Engadget, July 19, 2014, June 23, 2016,weblink May 15, 2022, live, Stratton, Martin, and id used the original Doom games as their template for Doom{{'}}s artwork and gameplay, and abandoned the slower pace and survival horror themes of Doom 3. Stratton highlighted id's desire to "[be] faithful to the legacy of [the original] Doom"WEB, Newhouse, Alex, Doom Devs Talk Challenges of Rebooting the Series,weblink GameSpot, July 24, 2015, July 27, 2015,weblink October 31, 2023, live, and the replication of its tone. Willits explained that Doom was "built on the emotional core of the original game".WEB, Taylor, Ivy, Tim Willits: Recapturing the emotional core of Doom,weblink Gamesindustry.biz, January 9, 2020, January 5, 2024,weblink January 5, 2024, live, Development of Doom focused primarily on refining its combat, dubbed "push forward combat". The Glory Kill mechanic, which began as a "sync melee" system to be used in Doom 4,WEB, Hurley, Leon, See the canned Call of Doom in action and find out how it ultimately created the series' Glory Kills,weblink GamesRadar+, December 13, 2016, January 5, 2024,weblink January 5, 2024, live, {{efn|The designs of the Hell Knight and Summoner demons, and Super Shotgun and Chainsaw weapons, were also retained from Doom 4.}} was developed early and became crucial to the design of Doom{{'}}s combat. To incentivize player aggression, id rewarded use of the Glory Kill mechanic and chainsaw by replenishing resources and built the game's levels to encourage movement during combat.{{sfn|Noclip|2016c|loc=5:04–7:51}} Enemies were also designed to visually resemble those of the original Doom games and encourage the player to be mobile.{{sfn|Noclip|2016c|loc=9:08–12:25}}Id placed less emphasis on Doom{{'}}s story,WEB, Makuch, Eddie, Doom Is Totally Rock 'N Roll, Dev Says,weblink GameSpot, January 6, 2016, January 7, 2016,weblink October 31, 2023, live, which was written by Adam Gascoine.WEB, Crecente, Brian, How Doom lived up to nearly a decade's worth of expectations,weblink Polygon (website), Polygon, May 23, 2016, June 23, 2016,weblink October 31, 2023, live, Speaking to Noclip, Martin said that the story was one of the last elements of the game to be implemented,{{sfn|Noclip|2016b|loc=1:42, 10:10}} and that he and Gascoine aimed for a lighter, self-aware narrative; the game begins with a quotation of the 1996 Doom comic book.WEB, Kaharl, Johnathan, Doom (2016),weblink Hardcore Gaming 101, October 19, 2021, January 6, 2024,weblink" title="web.archive.org/web/20240106052748weblink">weblink January 6, 2024, live, In his direction for Doom{{'}}s story, Martin was inspired by action movies such as RoboCop (1987), Evil Dead 2 (1987),NEWS, Craddock, David, Stairway to Badass: The Making and Remaking of Doom: Rip and Tear,weblink Shacknews, March 16, 2020, January 2, 2024,weblink September 26, 2023, live, and The Last Boyscout (1991),{{sfn|Noclip|2016b|loc=5:45–7:40}} and paintings by American artist Frank Frazetta.WEB, Takahashi, Dean, How Doom reveals its secrets like a Frank Frazetta painting,weblink VentureBeat, July 2, 2016, January 27, 2024,weblink October 31, 2023, live, Doom{{'}}s multiplayer was co-developed with Certain Affinity, though id parted ways with them after launch to work on the Windows-version multiplayer and introduce new features such as private matches, custom game settings, and an enhanced cheat detection system.WEB, Makedonski, Brett, Doom{{'s, multiplayer is being taken over by id, who promises to fix things|url=https://www.destructoid.com/dooms-multiplayer-is-being-taken-over-by-id-who-promises-to-fix-things/|work=Destructoid|date=June 10, 2016|access-date=January 27, 2024|archive-url=https://web.archive.org/web/20231031183805weblink|archive-date=October 31, 2023|url-status=live}}WEB, Wiltshire, Alex, id takes back control of Doom{{'s, broken multiplayer on PC|url=https://www.eurogamer.net/id-takes-back-control-of-doom-broken-multiplayer-on-pc|work=Eurogamer|date=June 9, 2016|access-date=January 5, 2024|archive-url=https://web.archive.org/web/20240106054633weblink|archive-date=January 6, 2024|url-status=live}} BattleCry Studios assisted id with post-release multiplayer updates.WEB, Calvin, Alex, BattleCry Studios is now Bethesda Austin,weblink PC Games Insider, March 9, 2018, January 15, 2024,weblink January 15, 2024, live, SnapMap was developed with Escalation Studios.WEB, Nutt, Christian, Doom{{'s, user-gen mode, SnapMap: It's not mods, but here's what it is|url=https://www.gamedeveloper.com/business/-i-doom-i-s-user-gen-mode-snapmap-it-s-not-mods-but-here-s-what-it-i-is-i-|work=Gamasutra|date=January 27, 2016|access-date=January 27, 2024|archive-url=https://web.archive.org/web/20230401132735weblink|archive-date=April 1, 2023|url-status=live}} Patches for Doom after its release introduced a new photo mode, a new game option for holding weapons in the center of the screen as in the original games,WEB, Yin-Poole, Wesley, Watch the new Doom{{'s, classic screen-centred weapon pose in action|url=https://www.eurogamer.net/watch-the-new-dooms-classic-screen-centred-weapon-pose-in-action|work=Eurogamer|date=July 1, 2016|access-date=January 27, 2024|archive-url=https://web.archive.org/web/20231031132850weblink|archive-date=October 31, 2023|url-status=live}} and support for the Vulkan API.NEWS, Smith, Ryan, Doom Vulkan Patch Released,weblink AnandTech, July 11, 2016, July 13, 2016,weblink October 31, 2023, live, The Vulkan patch was expected to enable playable frame rates on older hardware. Subsequent benchmarks show up to a 66% improvement in the frame rates on AMD graphics cards, with minor changes in the performance of Nvidia cards.NEWS, Kampman, Jeff, Report: Doom{{'s, Vulkan renderer proves a boon for Radeons|url=https://techreport.com/news/report-dooms-vulkan-renderer-proves-a-boon-for-radeons/|work=The Tech Report|date=July 13, 2016|access-date=January 27, 2024|archive-url=https://web.archive.org/web/20231031183806weblink|archive-date=October 31, 2023|url-status=live}}

Soundtrack

Doom{{'}}s soundtrack was composed by Australian musician and composer Mick Gordon,NEWS, Reilly, Luke, Pentagrams and Partisans: Mick Gordon on Making Music That Matters,weblink IGN, October 18, 2017, December 11, 2023,weblink December 11, 2023, live, with contributions by American electronic musician and sound designer Richard Devine.WEB, Gordon, Mick, Mick Gordon (composer), Doom,weblink December 16, 2023,weblink December 17, 2023, live, Gordon met with id at their Dallas headquarters in mid-2014 to discuss composing music for Doom.{{sfn|Gordon|2017|loc=3:16}} At their meeting, id instructed Gordon not to use guitars or write a metal score,NEWS, Scott-Jones, Richard, id Software didn't want heavy metal for Doom soundtrack, says composer, now working on Prey,weblink PCGames, November 16, 2016, December 21, 2023,weblink December 22, 2023, live, {{sfn|Gordon|2017|loc=3:16–3:30}} despite the original Doom having an ambient, thrash metal soundtrack by Bobby Prince,{{sfn|Smith|2017|pp=3–4}} as id felt that the genre had grown "corny". Gordon was encouraged to use synthesizers,{{sfn|Smith|2017|p=5}} and used them to create the sound Argent energy might make.MAGAZINE, Favis, Elise, Doom{{'s, Sounds Were Created From Old Cassettes And A Russian Synthesizer|url=https://www.gameinformer.com/b/news/archive/2016/05/28/doom-sounds-were-created-from-old-cassettes-and-a-russian-synthesizer.aspx|magazine=Game Informer|date=May 28, 2016|access-date=December 23, 2023|archive-url=https://web.archive.org/web/20231223050505weblink|archive-date=December 23, 2023|url-status=live}} He designed several chains of effects units through which he passed sub-bass sine waves,{{sfn|Smith|2017|p=5}}{{sfn|Aristopoulos|2023|pp=151–153}} layered with white noise to make them audible on widely available speaker equipment.{{sfn|Gordon|2017|loc=9:58–10:07}} According to Gordon, after "six to nine months [of] doing just synthesisers", he convinced id to allow the use of guitars and began experimenting with augmenting their sound.{{sfn|Smith|2017|p=7}} For the main riff of the main menu track, Gordon combined a nine-string guitar with a sample of the chainsaw from the original Doom.{{sfn|Gordon|2017|loc=33:04–34:40}}Gordon devised different soundscapes for Mars and for Hell, saying in an interview with Revolver magazine, "As the [Mars] environments were created by humans ... the music needed to sound like humans created it, too. ... That lead to Hell being more atonal, dissonant and weird."NEWS, Winkie, Luke, Doom: Inside Ultra-Violent Video Game's Brutally Heavy Soundtrack,weblink Revolver (magazine), Revolver, July 3, 2018, December 11, 2023,weblink December 19, 2023, live, Some tracks, such as "At Doom's Gate", contain homages to Prince's work for the original Doom.{{sfn|Smith|2017|p=7}} Gordon also included Easter eggs in the soundtrack; shortly after the game's release in May 2016, players discovered pentagrams and the number "666" hidden in the track "Cyberdemon" via spectrogram.NEWS, Fingas, Jon, The new Doom hides sinister images in its soundtrack,weblink Engadget, May 29, 2016, December 23, 2023,weblink December 23, 2023, live, NEWS, Matulef, Jeffrey, Doom{{'s, soundtrack contains satanic Easter eggs|url=https://www.eurogamer.net/dooms-soundtrack-contains-satanic-easter-eggs|work=Eurogamer|date=May 31, 2016|access-date=December 23, 2023|archive-url=https://web.archive.org/web/20231223050532weblink|archive-date=December 23, 2023|url-status=live}} Speaking to the Game Development Conference about composing Doom{{'}}s soundtrack in 2017, Gordon revealed the presence of a reserved message, "Jesus loves you", in an unidentified track.NEWS, Davenport, James, 'Jesus loves you' is hidden in the Doom soundtrack,weblink PC Gamer, March 2, 2017, December 23, 2023,weblink January 12, 2024, live, On February 7, 2019, Gordon confirmed the discovery of the final Easter egg on Twitter.TWEET, Mick_Gordon, Mick Gordon (composer), 1093767840912424960, Big-ups to @nick_w94, who found the final @DOOM soundtrack easter egg a little over 2 years after release. Rock on dude!🤘😼🤘, December 23, 2023,weblink March 8, 2019,

Release and marketing

Doom was released worldwide for PlayStation 4, Windows, and Xbox One on May 13, 2016, except in Japan, where it was released on May 19, 2016,WEB, Nunneley, Stephany, Doom: here's the PC requirements and launch times for your region,weblink VG247, May 12, 2016, January 27, 2024,weblink February 12, 2023, live, and Google Stadia on August 19, 2020.WEB, Wilhelm, Parker, Rip & Tear, Anywhere: Doom (2016) arrives on Google Stadia!,weblink Bethesda Softworks, August 19, 2020, January 27, 2024,weblink January 27, 2024, live, It was the first game in the franchise to be released without censorship in Germany.WEB, Frank, Allegra, Doom launching uncut in Germany — a franchise first,weblink Polygon (website), Polygon, February 24, 2016, July 10, 2016,weblink January 17, 2024, live, A Nintendo Switch port developed by Panic Button was released on November 10, 2017,WEB, Sirani, Jordan, Doom Gets a Release Date for Nintendo Switch,weblink IGN, October 16, 2017, December 28, 2023,weblink December 28, 2023, live, WEB, Osborn, Alex, Wolfenstein 2 Switch Port Handled by Same Studio Behind Doom, Rocket League Port,weblink IGN, December 19, 2017, December 28, 2023,weblink September 1, 2023, live, without SnapMap because of storage constraints on the game cartridge.WEB, Matulef, Jeffery, Doom on Switch won't have SnapMap level editor,weblink Eurogamer, September 15, 2017, January 27, 2024,weblink October 31, 2023, NEWS, Khan, Asif, Doom on Nintendo Switch Review: What a time to be alive,weblink Shacknews, November 9, 2017, December 28, 2023,weblink December 28, 2023, live, Review copies of the game were held back until release day, which prompted comment from several gaming outlets.WEB, Furniss, Zack, Where is our review for Doom?,weblink Destructoid, May 10, 2016, January 27, 2024,weblink October 31, 2023, live, WEB, Shreier, Jason, Bethesda Isn't Sending Out Early Review Copies Of Doom,weblink Kotaku, May 10, 2016, January 8, 2024,weblink January 9, 2024, live, WEB, Craddock, David, Opinion: Doom Release Highlights Shifting Problem of Embargoes,weblink Shacknews, May 30, 2016, January 8, 2024,weblink January 9, 2024, live, Bethesda partnered with Arrow Schmidt Peterson Motorsports for a special promotion in which Mikhail Aleshin drove a Doom-styled car at the Indianapolis 500 racing competition.WEB, Makuch, Eddie, Doom-Branded Car Will Race at Indy 500,weblink GameSpot, May 12, 2016, July 22, 2016,weblink October 31, 2023, live, The vehicle crashed during the 2016 Indianapolis 500 and was eliminated from the race.NEWS, Wade, Clark, Mikhail Aleshin wrecks during Indy 500,weblink The Indianapolis Star, May 29, 2016, January 6, 2024,weblink January 6, 2024, live, On June 12, 2016, at E3 2016 Bethesda announced a virtual reality (VR) adaptation of Doom with a demo.WEB, Ingenito, Vince, QuakeCon 2016: Movement Takes Doom VR To A New Level,weblink IGN, August 4, 2016, January 8, 2024,weblink January 9, 2024, live, WEB, Morris, Chris, Doom, Fallout creator dives into virtual reality,weblink CNBC, June 13, 2016, July 17, 2016,weblink October 31, 2023, live, The critical reception of the VR adaptation was mixed.WEB, Kuchera, Matt, Keep virtual reality weird,weblink Polygon (website), Polygon, July 2, 2016, January 9, 2024,weblink January 9, 2024, live, MAGAZINE, Peckham, Matt, Vella, Matt, In 2016, Did Virtual Reality Experience a New Dawn or a Massive Flop?,weblink Time (magazine), Time, December 27, 2016, January 9, 2024,weblink January 9, 2024, live, A virtual pinball adaptation of Doom was released on December 6, 2016, as part of the Bethesda Pinball collection for Zen Pinball 2, Pinball FX 2,WEB, Coppock, Mark, Now you can play pinball versions of Doom, Fallout, and Elder Scrolls,weblink Digital Trends, December 6, 2016, November 24, 2018,weblink April 23, 2023, live, and Pinball FX 3,WEB, Fahey, Mike, Pinball FX 3 Is All About Cross-Platform Competition,weblink Kotaku, August 17, 2017, August 17, 2017,weblink July 26, 2023, live, as well as a separate free-to-play app for iOS and Android mobile devices.WEB, Phillips, Tom, You'll soon be able to play Fallout, Skyrim and Doom pinball,weblink Eurogamer, November 19, 2016, January 9, 2024,weblink January 9, 2024, live, A VR spinoff of Doom, Doom VFR, was announced at E3 2017 and was released for the PlayStation VR and HTC Vive headsets on December 1, 2017.WEB, Thang, Jimmy, E3 2017: Bethesda Reveals Doom VFR With New Trailer,weblink GameSpot, June 11, 2017, January 9, 2024,weblink January 9, 2024, live, WEB, Skyrim VR, Doom VFR And Fallout 4 VR Release Dates Confirmed,weblink WCCFTech, August 24, 2017,weblink April 22, 2023, live, The game was set after the events of Doom and was generally well received by critics.WEB, Stapleton, Dan, Doom VFR Review,weblink IGN, December 5, 2017,weblink April 7, 2023, live, WEB, Irwin, Dave, Have You Played... Doom VFR?,weblink Rock, Paper, Shotgun, December 13, 2018, January 9, 2024,weblink January 9, 2024, live, WEB, Clark, Justin, Doom VFR Review,weblink Gamespot, December 5, 2017, January 9, 2024,weblink January 9, 2024, live,

Trailers and cover art

File:Doom 2016 reversible cover.jpeg|thumb|alt=Doom's alternate cover, inspired by the original Doom's cover. The Doom Slayer is shown fighting a horde of demons in Hell atop a mound of their corpses, in a pond of magma|The alternate cover that was picked via a poll on TwitterTwitterInitial reception of the QuakeCon 2014 trailer accumulated considerable acclaim among fans.WEB, Totilo, Stephen, Big-Time Doom Fans React To Yesterday's Doom Reveal,weblink Kotaku, July 19, 2014, June 23, 2016,weblink" title="web.archive.org/web/20231031004603weblink">weblink October 31, 2023, live, At E3 2015, on June 14, Bethesda showed gameplay from the singleplayer campaign and multiplayer,WEB, Hillier, Brenna, Bethesda E3 2015: Fallout 4 out 2015, Dishonored 2 in 2016,weblink VG247, June 15, 2015, January 8, 2024,weblink January 9, 2024, live, which was simultaneously applauded and criticized for its graphic violence.WEB, Griffin, Andrew, Doom launched by Bethesda at E3 2015, swiftly criticised for being too violent,weblink The Independent, June 15, 2015, January 27, 2024,weblink October 31, 2023, live, Hines responded by saying, "if you're not into violent, bloody games... Doom{{'}}s probably not a game for you."WEB, Kuchera, Ben, Bethesda had the perfect answer for people bothered by Doom{{'s, violence: ¯_(ツ)_/¯|url=http://www.polygon.com/2015/6/23/8833293/bethesda-had-the-perfect-answer-for-people-bothered-by-dooms-violence|work=Polygon|date=June 23, 2015|access-date=July 3, 2015|archive-url=https://web.archive.org/web/20231031004603weblink|archive-date=October 31, 2023|url-status=live}} A live-action trailer directed by American filmmaker Joe Kosinski was released on March 31, 2016.WEB, Makuch, Eddie, Watch Doom Live-Action Trailer From Tron: Legacy Director,weblink GameSpot, March 31, 2016, June 27, 2016,weblink October 31, 2023, live, On February 4, 2016, Bethesda revealed Doom{{'}}s official box art, which was immediately criticized as "painfully boring and dull."WEB, Kuchera, Ben, Doom{{'s, box art is terrible|url=https://www.polygon.com/2016/2/5/10916908/doom-box-art-terrible|work=Polygon|date=February 5, 2016|access-date=January 8, 2024|archive-url=https://web.archive.org/web/20240109025950weblink|archive-date=January 9, 2024|url-status=live}} From March 3, to March 7, 2016, Bethesda held a poll on Twitter to decide an alternate cover that would be printed on the obverse of the official box art.WEB, McWhertor, Michael, The new Doom is getting alternate box art that looks way better,weblink Polygon (website), Polygon, March 3, 2016, January 8, 2024,weblink January 9, 2024, live, MAGAZINE, Cork, Jeff, [Update] A Winner Has Been Named In Doom Alternate Art Vote,weblink Game Informer, March 7, 2016, July 18, 2016,weblink August 11, 2023, The winner, with 68% of the votes cast, was a cover inspired by the original Doom{{'}}s, showing the Doom Slayer battling demons in Hell.WEB, Makuch, Eddie, This Is Doom{{'s, Reverse Sleeve Cover|url=https://www.gamespot.com/articles/this-is-dooms-reverse-sleeve-cover/1100-6435429/|work=GameSpot|date=March 7, 2016|access-date=January 8, 2024|archive-url=https://web.archive.org/web/20240109031421weblink|archive-date=January 9, 2024|url-status=live}}

Multiplayer alpha and beta tests

Bethesda announced on February 19, 2014, that a beta version of Doom, then still called Doom 4, would be made available to those who pre-ordered (Wolfenstein: The New Order) (2014),WEB, McWhertor, Michael, Wolfenstein: The New Order hits May 20 with Doom beta access (update),weblink Polygon (website), Polygon, February 19, 2014, January 27, 2024,weblink June 24, 2023, live, WEB, Smith, Adam, Mein Gott: Wolfenstein Preorders Secure Doom Beta Access,weblink Rock, Paper, Shotgun, February 19, 2014, January 6, 2024,weblink January 6, 2024, live, a reboot of Wolfenstein developed by MachineGames and published by Bethesda.NEWS, Pitts, Russ, Making Wolfenstein: A Fight Club at the Top of the World,weblink Polygon (website), Polygon, May 15, 2014, December 11, 2023,weblink" title="web.archive.org/web/20140806201450weblink">weblink August 6, 2014, These players were also given exclusive access to an alpha test of Doom{{'}}s multiplayer,WEB, Chalk, Andy, Doom multiplayer alpha signups are now being taken,weblink PC Gamer, October 14, 2015, January 7, 2024,weblink January 7, 2024, live, which ran from October 23 to 25, 2015.WEB, Perez, Daniel, Doom Closed Alpha kicks off Oct. 23; new gameplay video highlights tons of mayhem,weblink Shacknews, October 22, 2015, January 7, 2024,weblink January 7, 2024, live, A second alpha test of the multiplayer was held from December 3 to 6, 2015.WEB, Moscaritolo, Angela, Sign Up to Check Out the Doom Alpha This Weekend,weblink PCMag, December 4, 2015, January 7, 2024,weblink January 7, 2024, live, A datamine of the content in the alphas revealed aspects of the singleplayer campaign such as the existence of the Spider Mastermind.WEB, Perez, Daniel, Doom dataminer leaks new enemies, weapons, demons, and more,weblink Shacknews, February 15, 2016, January 7, 2024,weblink January 7, 2024, live, A closed beta test of the multiplayer began on March 31, 2016, and ended on April 3,WEB, Te, Zorine, Watch New Doom Multiplayer Trailer, Closed Beta Dates Announced For PS4, Xbox One, and PC,weblink GameSpot, March 9, 2016, June 13, 2016,weblink January 7, 2024, live, and was followed by an open beta that ran from April 15 to April 18, 2016.WEB, O'Connor, Alice, Doom{{'s, Open Beta Extended, Now Ending Tonight|url=https://www.rockpapershotgun.com/doom-open-beta-extended|work=Rock, Paper, Shotgun|date=April 18, 2016|access-date=January 8, 2024|archive-url=https://web.archive.org/web/20240108203154weblink|archive-date=January 8, 2024|url-status=live}} PC Games criticized the weapons and weapon loadouts following the closed beta but praised the mobility.WEB, Doom multiplayer beta impressions: the good, the bad and the demons,weblink PC Gamer, April 1, 2016, January 8, 2024,weblink January 8, 2024, live, WEB, Lahti, Evan, Doom{{'s, guns, judged|url=https://www.pcgamer.com/doom-guns-judged/|work=PC Gamer|date=April 6, 2016|access-date=January 8, 2024|archive-url=https://web.archive.org/web/20240108203155weblink|archive-date=January 8, 2024|url-status=live}} Nathan Lawrence of IGN and Adam Smith of Rock, Paper, Shotgun also criticized the weapon loadouts and unfavorably compared the open beta to other shooters such as Halo, Quake 3, Unreal Tournament, and Call of Duty.WEB, Lawrence, Nathan, Why Doom{{'s, Multiplayer Really Isn't An Arena Shooter|url=http://www.ign.com/articles/2016/04/13/why-dooms-multiplayer-really-isnt-an-arena-shooter|work=IGN|date=April 13, 2016|access-date=May 8, 2016|archive-url=https://web.archive.org/web/20231031132852weblink|archive-date=October 31, 2023|url-status=live}}NEWS, Smith, Adam, Impressions: Knee Deep In Doom{{'s, Open Beta|url=https://www.rockpapershotgun.com/doom-beta-review|work=Rock Paper Shotgun|date=April 15, 2016|access-date=January 27, 2024|archive-url=https://web.archive.org/web/20231031004604weblink|archive-date=October 31, 2023|url-status=live}} The beta was also negatively received by players on Steam.WEB, Walker, Alex, Doom Is Now Bethesda's Second Most Hated Game On Steam,weblink Kotaku, April 18, 2016, January 27, 2024,weblink October 31, 2023, live,

Downloadable content

Doom supported downloadable content (DLC) packs, three of which had to be purchased, and added three new maps and a demon.WEB, Skrebels, Joe, Doom Open Beta and DLC Announced,weblink IGN, April 6, 2016, December 28, 2023,weblink December 28, 2023, live, These DLCs were Unto the Evil, released on August 4, 2016;WEB, Matulef, Jeffery, Surprise! Doom{{'s, Unto the Evil DLC is now available|url=https://www.eurogamer.net/dooms-unto-the-evil-dlc-is-now-available|work=Eurogamer|date=August 4, 2016|access-date=August 5, 2016|archive-url=https://web.archive.org/web/20231031200700weblink|archive-date=October 31, 2023|url-status=live}} Hell Followed, released on October 27, 2016;WEB, O'Connor, Alice, Gristlegun And Cacoface In New Doom Multiplayer DLC,weblink Rock Paper Shotgun, October 27, 2016, December 28, 2023,weblink December 28, 2023, live, and Bloodfall, released December 14, 2016.NEWS, Matulef, Jeffrey, Doom{{'s, final multiplayer DLC Bloodfall is out now|url=https://www.eurogamer.net/dooms-final-multiplayer-dlc-bloodfall-is-out-now|work=Eurogamer|date=December 14, 2016|access-date=December 28, 2023|archive-url=https://web.archive.org/web/20231228172905weblink|archive-date=December 28, 2023|url-status=live}} On July 19, 2017, Bethesda made the three paid DLCs free to all players.NEWS, Matulef, Jeffrey, Doom{{'s, paid DLC is now free for everyone|url=https://www.eurogamer.net/dooms-paid-dlc-is-now-free-for-everyone|work=Eurogamer|date=July 19, 2017|access-date=December 28, 2023|archive-url=https://web.archive.org/web/20231228172758weblink|archive-date=December 28, 2023|url-status=live}}

Reception

{{Video game reviews| MC = wikidataTITLE=DOOM REVIEW – RIP AND TEARWORK=DESTRUCTOIDACCESS-DATE=JANUARY 27, 2024ARCHIVE-DATE=APRIL 6, 2023, live, TITLE=DOOM REVIEWMAGAZINE=ELECTRONIC GAMING MONTHLYACCESS-DATE=JANUARY 27, 2024ARCHIVE-DATE=OCTOBER 28, 2023, live, TITLE=DOOM REVIEW – A BLOODY WELCOME REBIRTHMAGAZINE=GAME INFORMERACCESS-DATE=MAY 17, 2016ARCHIVE-DATE=FEBRUARY 4, 2023, live, 4.5TITLE=DOOM (2016) REVIEW: A NOSTALGIA FILLED GORE-FEST OF A MASTERPIECE!WORK=GAME REVOLUTIONACCESS-DATE=JANUARY 27, 2024ARCHIVE-DATE=MAY 15, 2022, live, TITLE=DOOM REVIEW: OUR HERO WHO ART IN HELL, CURSED BE THY NAME.WORK=GAMESPOTACCESS-DATE=MAY 18, 2016ARCHIVE-DATE=AUGUST 25, 2023, live, 5TITLE=DOOM REVIEWWORK=GAMESRADARACCESS-DATE=MAY 19, 2016ARCHIVE-DATE=JANUARY 27, 2024, live, 5TITLE=DOOM REVIEWWORK=GIANT BOMBACCESS-DATE=MAY 22, 2016ARCHIVE-DATE=OCTOBER 27, 2023, live, TITLE=DOOM REVIEWWORK=IGNACCESS-DATE=MAY 16, 2016ARCHIVE-DATE=OCTOBER 27, 2023, live, | PCGUS = 88/100TITLE=DOOM REVIEWWORK=POLYGON (WEBSITE)>DATE=MAY 18, 2016ARCHIVE-URL=HTTPS://WEB.ARCHIVE.ORG/WEB/20240116141759/HTTPS://WWW.POLYGON.COM/2016/5/18/11706108/DOOM-REVIEW-PC-XBOX-ONE-PS4URL-STATUS=LIVE, TITLE=DOOM (2016) REVIEWWORK=VIDEOGAMER.COMACCESS-DATE=JANUARY 27, 2024ARCHIVE-DATE=APRIL 6, 2023, live, |rev1=Digital Spy4TITLE=DOOM REVIEW: BRUTAL, BADASS AND SO CLOSE TO THE DOOM REBOOT WE ALWAYS WANTEDWORK=DIGITAL SPYACCESS-DATE=JANUARY 27, 2024ARCHIVE-DATE=OCTOBER 27, 2023, live, |rev2=The Guardian4TITLE=DOOM REVIEW – A LUDICROUS YET COMPELLING RETURN TO SHOOTER BASICSWORK=THE GUARDIANACCESS-DATE= APRIL 21, 2020ARCHIVE-DATE=OCTOBER 31, 2023, live, The Daily Telegraph>The Telegraph5|5}}}}Upon release, Doom was positively received, with scores of 85/100 for PC and PlayStation 4, 87/100 for the Xbox One, and 79/100 on Nintendo Switch on Metacritic.WEB, Doom,weblink Metacritic, December 27, 2023,weblink December 19, 2023, live, The final PC version of the game received very positive reviews from users on Steam.WEB, Yin-Poole, Wesley, The new Doom campaign turns around Steam user reviews,weblink Eurogamer, May 18, 2016, January 27, 2024,weblink October 31, 2023, live, The Nintendo Switch port was also praised in a review by Nintendo Life.The game's single-player elements received critical acclaim and was favorably compared to contemporary shooter games.NEWS, Meer, Alec, Wot I Think: Doom (Singleplayer),weblink Rock Paper Shotgun, May 16, 2016, January 27, 2024,weblink November 13, 2023, live, WEB, Makuch, Eddie, Gears of War Designer Cliff Bleszinski Praises New Doom, But Has One Criticism,weblink GameSpot, May 16, 2016, May 31, 2016,weblink October 31, 2023, MAGAZINE, Jarvis, Matthew, Why is the new Doom so important? It asks the questions other shooters aren't, argues Supergiant dev,weblink Develop (magazine), Develop, May 26, 2016, January 27, 2024,weblink January 25, 2022, live, Mike Henriquez of GameRevolution described the visual and artistic design as "top-notch". Sam White in The Daily Telegraph lauded Doom for its performance on all platforms, weapon design, and score.NEWS, White, Sam, Doom is a fiendishly moreish, impeccably refined shooter - review,weblink The Daily Telegraph, May 23, 2016, June 9, 2016,weblink October 31, 2023, live, Peter Brown of GameSpot praised single-player because he thought that the reboot captured the spirits of the older games, while refining them with modern elements. Brown also drew attention toward the soundtrack, calling it "impactful". Jordan Pearson of Vice also singled out the score for praise.NEWS, Pearson, Jordan, How the Doom Soundtrack Was Made Will Melt Your Puny Mortal Mind,weblink Vice (magazine), Vice, March 15, 2017, December 23, 2023,weblink December 23, 2023, live, James Davenport, writing for PC Gamer in December 2016, called Doom{{'}} soundtrack "one of the best" of 2016.NEWS, Davenport, James, Listen to the best game music of the year,weblink PC Gamer, December 28, 2016, December 23, 2023,weblink December 23, 2023, live, Polygon's Arthur Gies remarked positively upon the exploration for collectables and secrets, and their relevance to the new upgrade feature, but he was critical of instances where the game would lock away sections of a level without warning. Zack Furniss of Destructoid, originally skeptical about the "Glory Kill" mechanic, ultimately considered it to fit well in the flow of gameplay. Giant Bomb{{'}}s Brad Shoemaker felt that the mechanic was "an essential part of the give-and-take of Doom{{'}}s super fast combat". Conversely, Kyle Orland of Ars Technica felt that the mechanic briefly taking control away from the player can easily disorient players or misposition them.WEB, Orland, Kyle, Doom (2016) single-player review: Back to basics,weblink Ars Technica, May 18, 2016, May 19, 2016,weblink December 6, 2023, live, SnapMap was also positively received, with critics praising its simplicity and ease-of-use,WEB, Helm, Jordan, Doom Review (PS4),weblink Hardcore Gamer, May 17, 2016, May 17, 2016,weblink December 8, 2022, live, MAGAZINE, Peckham, Matt, Review: The New Doom Serves Up a Brew of Nostalgia and Carnage,weblink Time (magazine), Time, May 17, 2016, May 17, 2016,weblink December 14, 2023, live, but also expressing disappointment at only being able to use in-game assets.WEB, Grayson, Nathan, Doom{{'s, SnapMap Tool Is Cool, But It's No Substitute For Real Mods|url=https://kotaku.com/doom-s-snapmap-tool-is-cool-but-its-no-substitute-for-1777747152|work=Kotaku|date=May 20, 2016|access-date=January 1, 2024|archive-url=https://web.archive.org/web/20240102030042weblink|archive-date=January 2, 2024|url-status=live}} Matt Bertz of Game Informer commented upon the accessibility but criticized the lack of diverse settings and possible limitations when compared to a traditional community-based mod.The multiplayer mode received mixed reception from critics. IGN{{'}}s Joab Gilory described Doom as "a tale of two very different shooters", stating that multiplayer did not live up to the standard set by the single-player components and would not satisfy players. Matt Buchholtz of Electronic Gaming Monthly criticized what he felt was the network's poor handling of latency. Edwin Evans-Thirlwell of Eurogamer singled out the "Warpath" multiplayer mode as the most interesting of the match type, describing it as "memorable", and regarded the other multiplayer modes as underdeveloped and underwhelming.WEB, Evans-Thirlwell, Edwin, Doom Review,weblink Eurogamer, May 17, 2016, May 17, 2016,weblink November 11, 2022, live, Julian Benson from Kotaku wrote that Doom{{'}}s multiplayer was very similar to other contemporary games.WEB,weblink Doom: The Kotaku Review, Benson, Julian, Kotaku, May 18, 2016, May 18, 2016, May 18, 2016,weblink" title="web.archive.org/web/20160518165413weblink">weblink live, David Houghton of GamesRadar+ called the multiplayer "endlessly playable, smart, brutal fun." Jon Denton, writing for Eurogamer, also praised the multiplayer.

Sales

Doom was the second best-selling retail game in its week of release in the US and UK behind (Uncharted 4: A Thief's End),WEB, Pearson, Dan, Uncharted beats Doom to UK retail number one,weblink Gameindustry.biz, May 16, 2016, January 27, 2024,weblink October 31, 2023, live, MAGAZINE, Miller, Matt, Uncharted 4 Leads Strong Month Of Software Sales In May NPD,weblink Game Informer, June 9, 2016, June 10, 2016,weblink May 29, 2023, live, By late June 2016, the game rose to number one in the UK charts, overtaking Uncharted 4 and the later-released Overwatch,WEB, Martin, Chris, Charts: Doom shoots down Overwatch,weblink Gamereactor, June 20, 2016, January 27, 2024,weblink October 31, 2023, live, and remained number one for a second week.NEWS, Hussain, Tamoor, Top 10 UK Sales Chart: Doom Remains No.1,weblink GameSpot, June 27, 2016, June 27, 2016,weblink October 31, 2023, live, Sales for Doom on PC reached 500,000 copies in May 2016,WEB, Perez, Daniel, Doom sales reach over 500k on PC alone,weblink Shacknews, May 31, 2016, June 4, 2016,weblink October 31, 2023, live, 1,000,000 copies in August 2016,WEB, Doom Sells 1 Million Copies on Steam,weblink Techdrake, August 11, 2016, September 10, 2016, September 17, 2016,weblink" title="web.archive.org/web/20160917104524weblink">weblink dead, and 2,000,000 copies by July 2017.WEB, Doom Surpasses 2 Million Copies Sold on Steam,weblink DualShockers, July 18, 2017, September 14, 2017,weblink March 6, 2023, live, When Doom released for the Switch, it was the fourth-best selling title of its debut week.WEB, Whitehead, Thomas, Sonic Forces on Switch Has Solid UK Launch as Doom Moves Up the Charts,weblink November 13, 2017, March 5, 2018, Nintendo Life,weblink April 26, 2023, live,

Accolades

Doom was named one of the best games of 2016 by critics and media outlets such as Giant Bomb,WEB, Giant Bomb's 2016 Game of the Year Awards: Day Five,weblink Giant Bomb, December 30, 2016, January 1, 2016,weblink January 19, 2024, live, GameSpot,WEB, Espineli, Mark, GameSpot's Game of the Year 2016 Countdown: 10 - 6,weblink GameSpot, December 2016, December 29, 2016,weblink June 5, 2023, live, GamesRadar,WEB, GamesRadar+{{'s, Game of the Year 2016|url=http://www.gamesradar.com/best-games-2016/3/|work=GamesRadar|date=December 2016|access-date=January 2, 2017|archive-url=https://web.archive.org/web/20231212204026weblink|archive-date=December 12, 2023|url-status=live}} The Escapist,WEB, The Escapist{{'s, 2016 Game of the Year|url=http://www.escapistmagazine.com/articles/view/features/17359-The-Escapist-Game-of-the-Year-2016#&gid=gallery_6734&pid=1|work=The Escapist|date=January 1, 2017|access-date=January 2, 2017|archive-date=January 5, 2017|archive-url=https://web.archive.org/web/20170105051757weblink|url-status=dead}} The A.V. Club,WEB, Chatziioannou, Alexander, Handlen, Zack, Agnello, Anthony John, Barsanti, Sam, Hughes, William, Gerardi, Matt, Our favorite games of 2016, part 1,weblink The A.V. Club, December 21, 2016, December 29, 2016,weblink October 31, 2023, Rock Paper Shotgun,NEWS, RPS 2016 Advent Calendar, Dec 13th: Doom,weblink Rock Paper Shotgun, December 13, 2016, December 29, 2016,weblink October 31, 2023, live, James Stephanie Sterling,AV MEDIA, James Stephanie Sterling, Sterling, James Stephanie, December 19, 2016, The Jimquisition Game Of The Year Awards 2016,weblink January 27, 2024, 8:43, January 27, 2024,weblink live, VG247,WEB, VG247 Games of the Year Awards, part 1: The Obvious Picks We're Not Even Sorry For,weblink VG247, December 26, 2016, January 27, 2024,weblink June 5, 2023, live, Daily Mirror,WEB, Games of the Year 2016: The best video games this year, from Pokémon Go to Doom,weblink Daily Mirror, December 31, 2016, January 2, 2017,weblink January 27, 2024, and Shacknews.WEB, Game of the Year 2016 #1: Doom,weblink Shacknews, December 30, 2016, January 2, 2017,weblink" title="web.archive.org/web/20230924200058weblink">weblink September 24, 2023, live, Doom{{'}}s soundtrack won the Best Music / Sound Design award at The Game Awards 2016; Gordon, joined by Periphery drummer Matt Halpern and Quake II composer Sascha Dikiciyan, performed a short medley of the tracks "Rip and Tear", "BFG Division", and Quake II{{'}}s "Descent Into Cerberon" at the awards show.WEB, Oh, Ashley,weblink Watch the Doom soundtrack performed live at The Game Awards 2016, Polygon (website), Polygon, December 2, 2016, December 11, 2023,weblink October 31, 2023, live, It was also nominated for the Audio Achievement and Best Music categories of the 13th British Academy Games Awards.NEWS, Blades, Charles, Here is the BAFTA Game Awards Full Winners List,weblink Hardcore Gamer, April 7, 2017, December 22, 2023,weblink January 5, 2024, live, MAGAZINE, Inside big winner in BAFTA Academy Game Awards nominations,weblink MCV/Develop, March 9, 2017, December 23, 2023,weblink January 12, 2024, live, {| class="wikitable sortable"! Year !! Award !! Category !! Result !! class="unsortable" | Ref. 2015 Game Critics Awards 2015| Best Action Game| {{nom}} WALKER>FIRST=AUSTINURL=HTTP://WWW.GIANTBOMB.COM/ARTICLES/BEST-OF-E3-2015-GAME-CRITICS-AWARDS-ANNOUNCED/1100-5234/GIANT BOMB>DATE=JULY 7, 2015ARCHIVE-URL=HTTPS://WEB.ARCHIVE.ORG/WEB/20230521140117/HTTPS://WWW.GIANTBOMB.COM/ARTICLES/BEST-OF-E3-2015-GAME-CRITICS-AWARDS-ANNOUNCED/1100-5234/URL-STATUS=LIVE, | Best PC Game| {{nom}} 2016 Golden Joystick Award 2016| Game of the Year| {{nom}} LOVERIDGE>FIRST=SAMURL=HTTPS://WWW.DIGITALSPY.COM/VIDEOGAMES/GOLDEN-JOYSTICK-AWARDS/A807943/GOLDEN-JOYSTICK-AWARDS-2016-VOTING-NOW-OPEN-TO-THE-PUBLIC/DIGITAL SPY>DATE=SEPTEMBER 15, 2016ARCHIVE-URL=HTTPS://WEB.ARCHIVE.ORG/WEB/20221116140254/HTTPS://WWW.DIGITALSPY.COM/VIDEOGAMES/GOLDEN-JOYSTICK-AWARDS/A807943/GOLDEN-JOYSTICK-AWARDS-2016-VOTING-NOW-OPEN-TO-THE-PUBLIC/URL-STATUS=LIVE, | Best Visual Design| {{nom}}| Best Audio| {{nom}}| PC Game of the Year| {{nom}} The Game Awards 2016The Game Award for Game of the Year>Game of the Year| {{nom}} HTTP://WWW.GAMESPOT.COM/ARTICLES/ALL-THE-2016-GAME-AWARDS-NOMINEES/1100-6445481/>TITLE=ALL THE 2016 GAME AWARDS NOMINEESLAST=MAKUCHACCESS-DATE=NOVEMBER 18, 2016GAMESPOT>ARCHIVE-DATE=NOVEMBER 24, 2016URL-STATUS=LIVE, STARK>FIRST=CHELSEAURL=HTTP://WWW.POLYGON.COM/2016/12/1/13784410/THE-GAME-AWARDS-WINNERSPOLYGON (WEBSITE)>POLYGONACCESS-DATE=DECEMBER 1, 2016ARCHIVE-URL=HTTPS://WEB.ARCHIVE.ORG/WEB/20161202121204/HTTP://WWW.POLYGON.COM/2016/12/1/13784410/THE-GAME-AWARDS-WINNERS, live, | Best Game Direction| {{nom}}| Best Music/Sound Design| {{won}}| Best Action Game| {{won}} 2017 20th Annual D.I.C.E. AwardsD.I.C.E. Award for Action Game of the Year>Action Game of the Year| {{nom}} HTTP://WWW.GAMESPOT.COM/ARTICLES/OVERWATCH-WINS-DICE-GAME-OF-THE-YEAR-FULL-NOMINEES/1100-6448157/ > TITLE= OVERWATCH WINS DICE GAME OF THE YEAR, FULL NOMINEES LIST LAST1= MAKUCH LAST2= IMMS ACCESS-DATE= MAY 8, 2017 GAMESPOT > ARCHIVE-DATE= FEBRUARY 25, 2017 URL-STATUS= LIVE, D.I.C.E. Award for Outstanding Achievement in Original Music Composition>Outstanding Achievement in Original Music Composition| {{won}} Game Developers Choice Awards 2016| Best Audio| {{nom}} HTTP://WWW.GAMESPOT.COM/ARTICLES/WATCH-THE-GAME-DEVELOPERS-CHOICE-AWARDS-RIGHT-HERE/1100-6448326/ >TITLE= WATCH THE GAME DEVELOPERS CHOICE AWARDS RIGHT HERE TONIGHT LAST1= MAKUCH LAST2= IMMS ACCESS-DATE= MAY 8, 2017 GAMESPOT >ARCHIVE-DATE= MARCH 1, 2017 URL-STATUS= LIVE, | Best Design| {{nom}}| Best Technology| {{nom}} 2017 SXSW Gaming Awards| Video Game of the Year| {{nom}} HTTP://WWW.GAMESPOT.COM/ARTICLES/UNCHARTED-4-WINS-GAME-OF-THE-YEAR-AT-SXSW-AWARDS/1100-6448819/ > TITLE = UNCHARTED 4 WINS GAME OF THE YEAR AT SXSW AWARDS LAST = MAKUCH ACCESS-DATE = MAY 8, 2017 GAMESPOT > ARCHIVE-DATE = MARCH 20, 2017 URL-STATUS = LIVE, | Excellence in Gameplay| {{won}}| Excellence in Animation| {{nom}}| Excellence in Visual Achievement| {{nom}}| Excellence in Musical Score| {{won}} 13th British Academy Games Awards| Audio Achievement| {{nom}} APRIL 6, 2017 >URL=HTTP://WWW.BAFTA.ORG/MEDIA-CENTRE/PRESS-RELEASES/GAMES-AWARDS-WINNERS-LIST-2017 PUBLISHER=BRITISH ACADEMY OF FILM AND TELEVISION ARTS ARCHIVE-DATE=SEPTEMBER 25, 2018 URL-STATUS=LIVE, | Music| {{nom}} National Academy of Video Game Trade Reviewers| Art Direction, Contemporary| {{won}} NAVGTR AWARDS (2016)>URL=HTTP://NAVGTR.ORG/WINNERS/2016-AWARDS/ACCESS-DATE=APRIL 1, 2017ARCHIVE-URL=HTTPS://WEB.ARCHIVE.ORG/WEB/20190113022137/HTTP://NAVGTR.ORG/WINNERS/2016-AWARDS, live, | Control Design, 3D| {{won}}| Control Precision| {{won}}| Game Design, Franchise| {{won}}| Game, Classic Revival| {{won}}| Game, Franchise Action| {{won}}

Sequel

A sequel to Doom, Doom Eternal, was released on March 20, 2020.WEB, Doom Eternal release date: multiplayer details and new gameplay,weblink PCGamesN, February 2, 2020, January 15, 2024, January 15, 2024,weblink live, The development of Doom influenced Doom Eternal{{'}}s in several ways. Post-release analysis by id and the Doom playerbase showed a reliance on the Super Shotgun to the exclusion of all other weapons by a large segment of the game's players. To encourage players to use other weapons, id reduced the amount of ammo the player could carry in Doom Eternal and reworked the other weapons, weapon mods, and enemies in the game, and added weaknesses to specific weapons to specific enemies.WEB, Craddock, David, Hell Razer: The Making of Doom Eternal: The Racecar and the Chess Pieces,weblink Shacknews, March 20, 2020, January 15, 2024, January 15, 2024,weblink live, id also abandoned team deathmatch for Doom Eternal{{'}}s multiplayer and instead created a gamemode called Battlemode, in which AI and player-controlled demons battle a player-controlled Doom Slayer.WEB, McCaffrey, Ryan, Doom Eternal{{'s, Battlemode Was Born Out of Doom 2016's 'Safe' Multiplayer|url=https://www.ign.com/articles/doom-eternals-battlemode-was-born-out-of-doom-2016s-safe-multiplayer|work=IGN|date=January 21, 2020|access-date=January 15, 2024|archive-date=January 15, 2024|archive-url=https://web.archive.org/web/20240115043715weblink|url-status=live}} SnapMap was not retained for Doom Eternal.WEB, Fillari, Alessandro, Doom Eternal Ditches SnapMap To Focus On Campaign DLC, New PvP Mode,weblink GameSpot, August 13, 2018, January 15, 2024, October 29, 2020,weblink live,

Notes

{{Notelist}}

References

Sources

  • BOOK, Aristopoulos, Marios, The Game Music Toolbox: Composition Techniques and Production Tools from 20 Iconic Game Soundtracks, 2023, Routledge, 9781003146872,
  • AV MEDIA, Gordon, Mick, Mick Gordon (composer), August 22, 2017, Doom: Behind the Music,weblink Game Developers Conference, December 11, 2023,
  • AV MEDIA, Noclip, Noclip, Doom Resurrected: Part 1 - To Hell & Back, December 12, 2016,weblinkweblink December 14, 2016, December 13, 2016, live, {{sfnref, Noclip, 2016a, }}
  • AV MEDIA, Noclip, Doom Documentary: Part 2 - Designing a First Impression,weblink December 13, 2016, January 6, 2024, {{sfnref, Noclip, 2016b, }}
  • AV MEDIA, Noclip, Doom Documentary: Part 3 - Guns, Guitars & Chess on Mars,weblink December 14, 2016, January 6, 2024, {{sfnref, Noclip, 2016c, }}
  • JOURNAL, Smith, Barnabas, Rip & Tear: Deconstructing the Technological and Musical Composition of Mick Gordon's Score for DOOM (2016), Proceedings of the Australian Music Conference, University of Adelaide, October 22, 2017, 1448-7780, 10.4225/55/59ed513f8b470,

External links

{{Doom series}}{{Authority control}}

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