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software design pattern
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{{short description|Reusable design for writing code that provides a well-defined function}}In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code.Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase the quality of the resulting program.Notably, a pattern does not consist of a software artifact. Most development resources that a programmer uses involve configuring the codebase to use an artifact such as a library (to name just one example). In contrast, to use a pattern, a programmer writes code as described by the pattern. The result is unique every time even though the result may be recognizable as based on the pattern.Some consider using patterns to be best practice for software design.Some consider using design patterns as a structured approach to computer programming.Conceptually, design pattern may be described as more specific than programming paradigm and less specific than algorithm.- the content below is remote from Wikipedia
- it has been imported raw for GetWiki
History
Patterns originated as an architectural concept by Christopher Alexander as early as 1977 (c.f. "The Pattern of Streets," JOURNAL OF THE AIP, September, 1966, Vol. 32, No. 5, pp. 273â278). In 1987, Kent Beck and Ward Cunningham began experimenting with the idea of applying patterns to programming â specifically pattern languages â and presented their results at the OOPSLA conference that year.CONFERENCE, Smith
, Reid
, Panel on design methodology
, OOPSLA '87 Addendum to the Proceedings
, 10.1145/62138.62151
, October 1987, Ward cautioned against requiring too much programming at, what he termed, 'the high level of wizards.' He pointed out that a written 'pattern language' can significantly improve the selection and application of abstractions. He proposed a 'radical shift in the burden of design and implementation' basing the new methodology on an adaptation of Christopher Alexander's work in pattern languages and that programming-oriented pattern languages developed at Tektronix has significantly aided their software development efforts., CONFERENCE
, Beck
, Kent
, Kent Beck
, Ward Cunningham, Ward, Cunningham
, Using Pattern Languages for Object-Oriented Program
, OOPSLA '87 workshop on Specification and Design for Object-Oriented Programming
,weblink
, September 1987
, 2006-05-26, In the following years, Beck, Cunningham and others followed up on this work.
Design patterns gained popularity in computer science after the book (Design Patterns|Design Patterns: Elements of Reusable Object-Oriented Software) was published in 1994 by the so-called "Gang of Four" (Gamma et al.), which is frequently abbreviated as "GoF". That same year, the first Pattern Languages of Programming Conference was held, and the following year the Portland Pattern Repository was set up for documentation of design patterns. The scope of the term remains a matter of dispute. Notable books in the design pattern genre include: , Reid
, Panel on design methodology
, OOPSLA '87 Addendum to the Proceedings
, 10.1145/62138.62151
, October 1987, Ward cautioned against requiring too much programming at, what he termed, 'the high level of wizards.' He pointed out that a written 'pattern language' can significantly improve the selection and application of abstractions. He proposed a 'radical shift in the burden of design and implementation' basing the new methodology on an adaptation of Christopher Alexander's work in pattern languages and that programming-oriented pattern languages developed at Tektronix has significantly aided their software development efforts., CONFERENCE
, Beck
, Kent
, Kent Beck
, Ward Cunningham, Ward, Cunningham
, Using Pattern Languages for Object-Oriented Program
, OOPSLA '87 workshop on Specification and Design for Object-Oriented Programming
,weblink
, September 1987
, 2006-05-26, In the following years, Beck, Cunningham and others followed up on this work.
- BOOK
, Erich
, Gamma
, Erich Gamma
, Richard Helm, Richard, Helm, Ralph Johnson (computer scientist), Ralph, Johnson, John Vlissides, John, Vlissides
, 1994
, Design Patterns: Elements of Reusable Object-Oriented Software
, Addison-Wesley
, 978-0-201-63361-0, Design Patterns (book)
,
, Gamma
, Erich Gamma
, Richard Helm, Richard, Helm, Ralph Johnson (computer scientist), Ralph, Johnson, John Vlissides, John, Vlissides
, 1994
, Design Patterns: Elements of Reusable Object-Oriented Software
, Addison-Wesley
, 978-0-201-63361-0, Design Patterns (book)
,
- BOOK
, Per
, Brinch Hansen
, Per Brinch Hansen
, 1995
, Studies in Computational Science: Parallel Programming Paradigms
, Prentice Hall
, 978-0-13-439324-7
, , Brinch Hansen
, Per Brinch Hansen
, 1995
, Studies in Computational Science: Parallel Programming Paradigms
, Prentice Hall
, 978-0-13-439324-7
- BOOK
, Frank
, Buschmann
, Frank Buschmann
, Regine, Meunier, Hans, Rohnert, Peter, Sommerlad
, 1996
, Pattern-Oriented Software Architecture, Volume 1: A System of Patterns
, John Wiley & Sons
, 978-0-471-95869-7
, , Buschmann
, Frank Buschmann
, Regine, Meunier, Hans, Rohnert, Peter, Sommerlad
, 1996
, Pattern-Oriented Software Architecture, Volume 1: A System of Patterns
, John Wiley & Sons
, 978-0-471-95869-7
- BOOK
, Kent
, Beck
, Kent Beck
, 1997
, Smalltalk Best Practice Patterns
, Prentice Hall
, 978-0134769042
, , Beck
, Kent Beck
, 1997
, Smalltalk Best Practice Patterns
, Prentice Hall
, 978-0134769042
- BOOK
, Douglas C.
, Schmidt
, Douglas C. Schmidt
, Michael, Stal, Hans, Rohnert, Frank, Buschmann
, 2000
, Pattern-Oriented Software Architecture, Volume 2: Patterns for Concurrent and Networked Objects
, John Wiley & Sons
, 978-0-471-60695-6
, , Schmidt
, Douglas C. Schmidt
, Michael, Stal, Hans, Rohnert, Frank, Buschmann
, 2000
, Pattern-Oriented Software Architecture, Volume 2: Patterns for Concurrent and Networked Objects
, John Wiley & Sons
, 978-0-471-60695-6
- BOOK
, Patterns of Enterprise Application Architecture
, Martin
, Fowler
, Martin Fowler (software engineer)
, 2002
, 978-0-321-12742-6
, Addison-Wesley
, , Martin
, Fowler
, Martin Fowler (software engineer)
, 2002
, 978-0-321-12742-6
, Addison-Wesley
- BOOK
, Gregor
, Hohpe
, Bobby, Woolf
, 2003
, Enterprise Integration Patterns: Designing, Building, and Deploying Messaging Solutions
, Addison-Wesley
, 978-0-321-20068-6, Enterprise Integration Patterns
,
, Hohpe
, Bobby, Woolf
, 2003
, Enterprise Integration Patterns: Designing, Building, and Deploying Messaging Solutions
, Addison-Wesley
, 978-0-321-20068-6, Enterprise Integration Patterns
,
- BOOK
, Eric T.
, Freeman
, Elisabeth, Robson, Bert, Bates, Kathy, Sierra
, Kathy Sierra
, 2004
, Head First Design Patterns
, O'Reilly Media
, 978-0-596-00712-6
, , Freeman
, Elisabeth, Robson, Bert, Bates, Kathy, Sierra
, Kathy Sierra
, 2004
, Head First Design Patterns
, O'Reilly Media
, 978-0-596-00712-6
- BOOK
, Craig
, Larman
, Craig Larman
, 2004
, Applying UML and Patterns (3rd Ed, 1st Ed 1995)
, Pearson
, 978-0131489066
, Although design patterns have been applied practically for a long time, formalization of the concept of design patterns languished for several years.REPORT
, Larman
, Craig Larman
, 2004
, Applying UML and Patterns (3rd Ed, 1st Ed 1995)
, Pearson
, 978-0131489066
, 624834
, 10.1.1.62.6466
, Design Patterns Formalization
, Aline Lúcia
, Baroni, Yann-Gaël, Guéhéneuc, Hervé, Albin-Amiot
, June 2003
, Ãcole Nationale Supérieure des Techniques Industrielles et des Mines de Nantes
, Nantes
, EMN Technical Report,weblink
, ResearchGate
, , 10.1.1.62.6466
, Design Patterns Formalization
, Aline Lúcia
, Baroni, Yann-Gaël, Guéhéneuc, Hervé, Albin-Amiot
, June 2003
, Ãcole Nationale Supérieure des Techniques Industrielles et des Mines de Nantes
, Nantes
, EMN Technical Report,weblink
, ResearchGate
Practice
Design patterns can speed up the development process by providing proven development paradigms.WEB,weblink
, Judith, Bishop
, C# 3.0 Design Patterns: Use the Power of C# 3.0 to Solve Real-World Problems
, C# Books from O'Reilly Media
, If you want to speed up the development of your .NET applications, you're ready for C# design patterns -- elegant, accepted and proven ways to tackle common programming problems.
, 2012-05-15
, Effective software design requires considering issues that may not become apparent until later in the implementation. Freshly written code can often have hidden, subtle issues that take time to be detected; issues that sometimes can cause major problems down the road. Reusing design patterns can help to prevent such issues,BOOK,weblink 636, Software Applications: Concepts, Methodologies, Tools, and Applications: Concepts, Methodologies, Tools, and Applications, 9781605660615, Tiako, Pierre F., Pierre F, Tiako, 31 March 2009, Formal Modeling and Specification of Design Patterns Using RTPA, 10.4018/978-1-60566-060-8, and enhance code readability for those familiar with the patterns.Software design techniques are difficult to apply to a broader range of problems.{{Citation needed|date=August 2014}} Design patterns provide general solutions, documented in a format that does not require specifics tied to a particular problem., Judith, Bishop
, C# 3.0 Design Patterns: Use the Power of C# 3.0 to Solve Real-World Problems
, C# Books from O'Reilly Media
, If you want to speed up the development of your .NET applications, you're ready for C# design patterns -- elegant, accepted and proven ways to tackle common programming problems.
, 2012-05-15
Motif
A pattern describes a design motif, a.k.a. prototypical micro-architecture, as a set of program constituents (e.g., classes, methods...) and their relationships. A developer adapts the motif to their codebase to solve the problem described by the pattern. The resulting code has structure and organization similar to the chosen motif.Domain-specific patterns
Efforts have also been made to codify design patterns in particular domains, including the use of existing design patterns as well as domain-specific design patterns. Examples include user interface design patterns,WEB, Laakso, Sari A., 2003-09-16, Collection of User Interface Design Patterns,weblink 2008-01-31, University of Helsinki, Dept. of Computer Science, information visualization,JOURNAL, 12, 5, Heer, J.last2 = Agrawala, Software Design Patterns for Information Visualization, IEEE Transactions on Visualization and Computer Graphics, 2006,weblink 10.1109/TVCG.2006.178, 17080809, 853â60, 10.1.1.121.4534, 11634997, secure design,BOOK, Secure Design Patterns, 2009 | last1 = Dougherty | last2 = Sayre | last3 = Seacord | last4 = Svoboda | last5 = Togashi,weblink Software Engineering Institute,
"secure usability",THESIS, Ph.D. thesis, Design Principles and Patterns for Computer Systems That Are Simultaneously Secure and Usable, 2005
| last = Garfinkel,weblink Web design WEB
, Yahoo! Design Pattern Library , and business model design.WEB, How to design your Business Model as a Lean Startup?, 2010-01-06,weblink 2010-01-06, The annual Pattern Languages of Programming Conference proceedings Pattern Languages of Programming, Conference proceedings (annual, 1994â) weblink include many examples of domain-specific patterns., 2008-01-31 ,weblink , dead ,weblink" title="web.archive.org/web/20080229011119weblink">weblink , 2008-02-29 Object-oriented programmingObject-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply mutable state may be unsuited for functional programming languages. Some patterns can be rendered unnecessary in languages that have built-in support for solving the problem they are trying to solve, and object-oriented patterns are not necessarily suitable for non-object-oriented languages.ExamplesDesign patterns can be organized into groups based on what kind of problem they solve. Creational patterns create objects. Structural patterns organize classes and objects to form larger structures that provide new functionality. Behavioral patterns provide communication between objects and realizing these patterns.Creational patterns {| class"wikitable" |
Abstract factory pattern>Abstract factory| Provide an interface for creating families of related or dependent objects without specifying their concrete classes.| {{yes}}| {{yes}}| {{n/a}} | ||||||
Builder pattern>Builder| Separate the construction of a complex object from its representation, allowing the same construction process to create various representations.| {{yes}}| {{yes}}| {{n/a}} | ||||||
Dependency injection>Dependency Injection| A class accepts the objects it requires from an injector instead of creating the objects directly.| {{n/a}}| {{yes}}| {{n/a}} | ||||||
Factory method pattern>Factory method| Define an interface for creating a single object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses.| {{yes}}| {{yes}}| {{n/a}} | ||||||
Proxy pattern>Proxy pattern.| {{yes}}| {{yes}} | {{abbr | Patterns of Enterprise Application Architecture}}BOOK
, Martin , }}, Fowler , Martin Fowler (software engineer) , 2002 , Patterns of Enterprise Application Architecture , Addison-Wesley , 978-0-321-12742-6 ,weblink | ||||
Multiton pattern>Multiton| Ensure a class has only named instances, and provide a global point of access to them.| {{yes}}| {{yes}}| {{yes}} | ||||||
Object pool pattern>Object pool| Avoid expensive acquisition and release of resources by recycling objects that are no longer in use. Can be considered a generalisation of connection pool and thread pool patterns.| {{yes}}| {{yes}}| {{yes}} | ||||||
Prototype pattern>Prototype| Specify the kinds of objects to create using a prototypical instance, and create new objects from the 'skeleton' of an existing object, thus boosting performance and keeping memory footprints to a minimum.| {{yes}}| {{yes}}| {{yes}} | ||||||
Resource Acquisition Is Initialization>Resource acquisition is initialization (RAII)| Ensure that resources are properly released by tying them to the lifespan of suitable objects.| {{yes}}| {{yes}}| {{yes}} | ||||||
Singleton pattern>Singleton| Ensure a class has only one instance, and provide a global point of access to it.| {{yes}}| {{yes}}| {{yes}} |
Structural patterns {| class"wikitable"
, Deepak
, Alur
, John, Crupi, Dan, Malks
, 2003
, Core J2EE Patterns: Best Practices and Design Strategies
, 166
, Prentice Hall
, 978-0-13-142246-9
,weblink
, {{abbr|PoEAA|Patterns of Enterprise Application Architecture}}BOOK
, Alur
, John, Crupi, Dan, Malks
, 2003
, Core J2EE Patterns: Best Practices and Design Strategies
, 166
, Prentice Hall
, 978-0-13-142246-9
,weblink
, Martin
, Fowler
, Martin Fowler (software engineer)
, 2002
, Patterns of Enterprise Application Architecture
, 344
, Addison-Wesley
, 978-0-321-12742-6
,weblink
, }}, Fowler
, Martin Fowler (software engineer)
, 2002
, Patterns of Enterprise Application Architecture
, 344
, Addison-Wesley
, 978-0-321-12742-6
,weblink
Behavioral patterns {| class"wikitable"
Concurrency patterns {| class"wikitable"
, Douglas C.
, Schmidt last2 = Stal
last3 = Rohnert last4 = Buschmann
, Schmidt
, 2000
, Pattern-Oriented Software Architecture, Volume 2: Patterns for Concurrent and Networked Objects
, John Wiley & Sons
, 978-0-471-60695-6
, ! Other, Pattern-Oriented Software Architecture, Volume 2: Patterns for Concurrent and Networked Objects
, John Wiley & Sons
, 978-0-471-60695-6
Documentation
The documentation for a design pattern describes the context in which the pattern is used, the forces within the context that the pattern seeks to resolve, and the suggested solution.WEB, Dick
, Gabriel
, Richard P. Gabriel
, A Pattern Definition
,weblink
, 2007-03-06weblink" title="web.archive.org/web/20070209224120weblink">weblink > archive-date = 2007-02-09, There is no single, standard format for documenting design patterns. Rather, a variety of different formats have been used by different pattern authors. However, according to Martin Fowler, certain pattern forms have become more well-known than others, and consequently become common starting points for new pattern-writing efforts.WEB
, Martin
, Fowler
, Martin Fowler (software engineer)
, Writing Software Patterns
,weblink
, 2006-08-01
, 2007-03-06 , One example of a commonly used documentation format is the one used by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides in their book Design Patterns. It contains the following sections:
, Gabriel
, Richard P. Gabriel
, A Pattern Definition
,weblink
, 2007-03-06
, Martin
, Fowler
, Martin Fowler (software engineer)
, Writing Software Patterns
,weblink
, 2006-08-01
, 2007-03-06 , One example of a commonly used documentation format is the one used by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides in their book Design Patterns. It contains the following sections:
- Pattern Name and Classification: A descriptive and unique name that helps in identifying and referring to the pattern.
- Intent: A description of the goal behind the pattern and the reason for using it.
- Also Known As: Other names for the pattern.
- Motivation (Forces): A scenario consisting of a problem and a context in which this pattern can be used.
- Applicability: Situations in which this pattern is usable; the context for the pattern.
- Structure: A graphical representation of the pattern. Class diagrams and Interaction diagrams may be used for this purpose.
- Participants: A listing of the classes and objects used in the pattern and their roles in the design.
- Collaboration: A description of how classes and objects used in the pattern interact with each other.
- Consequences: A description of the results, side effects, and trade offs caused by using the pattern.
- Implementation: A description of an implementation of the pattern; the solution part of the pattern.
- Sample Code: An illustration of how the pattern can be used in a programming language.
- Known Uses: Examples of real usages of the pattern.
- Related Patterns: Other patterns that have some relationship with the pattern; discussion of the differences between the pattern and similar patterns.
Criticism
Some suggest that design patterns may be a sign that features are missing in a given programming language (Java or C++ for instance). Peter Norvig demonstrates that 16 out of the 23 patterns in the Design Patterns book (which is primarily focused on C++) are simplified or eliminated (via direct language support) in Lisp or Dylan.CONFERENCE, Norvig
, Peter
, Peter Norvig
, Design Patterns in Dynamic Languages
,weblink
, 1998, Related observations were made by Hannemann and Kiczales who implemented several of the 23 design patterns using an aspect-oriented programming language (AspectJ) and showed that code-level dependencies were removed from the implementations of 17 of the 23 design patterns and that aspect-oriented programming could simplify the implementations of design patterns.CONFERENCE
, Hannemann
, Jan
, Kiczales
, Gregor
, Proceedings of the 17th ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications - OOPSLA '02
, Gregor Kiczales
, Design pattern implementation in Java and AspectJ
, 2002
, 161
, OOPSLA '02
, 10.1145/582419.582436
, 1581134711
,
See also Paul Graham's essay "Revenge of the Nerds".WEB
Inappropriate use of patterns may unnecessarily increase complexity.BOOK
, Peter
, Peter Norvig
, Design Patterns in Dynamic Languages
,weblink
, 1998, Related observations were made by Hannemann and Kiczales who implemented several of the 23 design patterns using an aspect-oriented programming language (AspectJ) and showed that code-level dependencies were removed from the implementations of 17 of the 23 design patterns and that aspect-oriented programming could simplify the implementations of design patterns.CONFERENCE
, Hannemann
, Jan
, Kiczales
, Gregor
, Proceedings of the 17th ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications - OOPSLA '02
, Gregor Kiczales
, Design pattern implementation in Java and AspectJ
, 2002
, 161
, OOPSLA '02
, 10.1145/582419.582436
, 1581134711
,
, McConnell
, Steve
, Code Complete: A Practical Handbook of Software Construction, 2nd Edition
,weblink
, registration
, 2004
, 105, Pearson Education
, 9780735619678
,
By definition, a pattern must be programmed anew into each application that uses it. Since some authors see this as a step backward from software reuse as provided by components, researchers have worked to turn patterns into components. Meyer and Arnout were able to provide full or partial componentization of two-thirds of the patterns they attempted.JOURNAL
, Steve
, Code Complete: A Practical Handbook of Software Construction, 2nd Edition
,weblink
, registration
, 2004
, 105, Pearson Education
, 9780735619678
,
, Bertrand
, Meyer
, Bertrand Meyer
, Karine, Arnout
, Componentization: The Visitor Example
, Computer (magazine), IEEE Computer
, 39
, 7
, 23â30
, July 2006
,weblink
, 10.1109/MC.2006.227, 10.1.1.62.6082
, 15328522
,
In order to achieve flexibility, design patterns may introduce additional levels of indirection, which may complicate the resulting design and decrease runtime performance., Meyer
, Bertrand Meyer
, Karine, Arnout
, Componentization: The Visitor Example
, Computer (magazine), IEEE Computer
, 39
, 7
, 23â30
, July 2006
,weblink
, 10.1109/MC.2006.227, 10.1.1.62.6082
, 15328522
,
See also
{{Div col|colwidth=22em}}- Abstraction principle
- Algorithmic skeleton
- Anti-pattern
- Architectural pattern
- Canonical protocol pattern
- Debugging patterns
- Design pattern
- Distributed design patterns
- Double-chance function
- Enterprise Architecture framework
- GRASP (object-oriented design)
- Helper class
- Idiom in programming
- Interaction design pattern
- List of software development philosophies
- List of software engineering topics
- Pattern language
- Pattern theory
- Pedagogical patterns
- Portland Pattern Repository
- Refactoring
- Software development methodology
References
{{reflist|30em}}Further reading
- BOOK
, A Pattern Language: Towns, Buildings, Construction
, Alexander
, Christopher
, Ishikawa, Sara, Silverstein, Murray, Jacobson, Max, Fiksdahl-King, Ingrid, Angel
, Shlomo, 1977
, Oxford University Press
, 978-0-19-501919-3, New York
, Christopher Alexander
, A Pattern Language: Towns, Buildings, Construction
,
, Alexander
, Christopher
, Ishikawa, Sara, Silverstein, Murray, Jacobson, Max, Fiksdahl-King, Ingrid, Angel
, Shlomo, 1977
, Oxford University Press
, 978-0-19-501919-3, New York
, Christopher Alexander
, A Pattern Language: Towns, Buildings, Construction
,
- BOOK
, Core J2EE Patterns: Best Practices and Design Strategies
, Alur
, Deepak
, Crupi, John, Malks
, Dan, May 2003
, Prentice Hall
, 978-0-13-142246-9, 2nd
,
, Alur
, Deepak
, Crupi, John, Malks
, Dan, May 2003
, Prentice Hall
, 978-0-13-142246-9, 2nd
,
- BOOK
- BOOK
, Proceedings of the 18th International Conference on Software Engineering
, Beck
, Kent
, Crocker, R., Meszaros, G., Coplien, J. O., Dominick, L., Paulisch, F., Vlissides
, J., March 1996
, 25â30, Kent Beck
, James O. Coplien, John Vlissides,
, Beck
, Kent
, Crocker, R., Meszaros, G., Coplien, J. O., Dominick, L., Paulisch, F., Vlissides
, J., March 1996
, 25â30, Kent Beck
, James O. Coplien, John Vlissides,
- BOOK
, A Pattern Approach to Interaction Design
, Borchers
, Jan
, John Wiley & Sons
, 2001
, 978-0-471-49828-5
, , Borchers
, Jan
, John Wiley & Sons
, 2001
, 978-0-471-49828-5
- BOOK
, Pattern Languages of Program Design
, Coplien
, James O.
, Schmidt
, Douglas C., 1995
, Addison-Wesley
, 978-0-201-60734-5, Jim Coplien
,
, Coplien
, James O.
, Schmidt
, Douglas C., 1995
, Addison-Wesley
, 978-0-201-60734-5, Jim Coplien
,
- BOOK
, Pattern Languages of Program Design 2
, Coplien
, James O.
, Vlissides, John M., Kerth
, Norman L., 1996
, Addison-Wesley
, 978-0-201-89527-8, Jim Coplien
, John Vlissides,
, Coplien
, James O.
, Vlissides, John M., Kerth
, Norman L., 1996
, Addison-Wesley
, 978-0-201-89527-8, Jim Coplien
, John Vlissides,
- BOOK, Designing Distributed Control Systems: A Pattern Language Approach, Eloranta, Veli-Pekka, Koskinen, Johannes, Leppänen, Marko, Reijonen, Ville, Wiley, 2014, 978-1118694152,
- BOOK
, Analysis Patterns: Reusable Object Models
, Fowler
, Martin
, Addison-Wesley, 1997
, 978-0-201-89542-1
, Martin Fowler (software engineer)
,
, Fowler
, Martin
, Addison-Wesley, 1997
, 978-0-201-89542-1
, Martin Fowler (software engineer)
,
- BOOK
, Patterns of Enterprise Application Architecture
, Fowler
, Martin
, Addison-Wesley, 2003
, 978-0-321-12742-6
, Martin Fowler (software engineer)
,
, Fowler
, Martin
, Addison-Wesley, 2003
, 978-0-321-12742-6
, Martin Fowler (software engineer)
,
- BOOK
, Head First Design Patterns
, Freeman
, Eric
, Freeman, Elisabeth, Sierra, Kathy, Bates
, Bert, 2004
, O'Reilly Media
, 978-0-596-00712-6, Kathy Sierra,
, Freeman
, Eric
, Freeman, Elisabeth, Sierra, Kathy, Bates
, Bert, 2004
, O'Reilly Media
, 978-0-596-00712-6, Kathy Sierra,
- BOOK
, Beyond Software Architecture
, Hohmann
, Luke
, Fowler, Martin, Kawasaki
, Guy, Addison-Wesley
, 2003
, 978-0-201-77594-5
, , Hohmann
, Luke
, Fowler, Martin, Kawasaki
, Guy, Addison-Wesley
, 2003
, 978-0-201-77594-5
- BOOK
,weblink
, Patterns of Software: Tales From The Software Community
, Gabriel
, Richard
, Oxford University Press
, 1996
, 978-0-19-512123-0
, 235
, Richard P. Gabriel
,weblink" title="web.archive.org/web/20030801111358weblink">weblink 2003-08-01,
, Patterns of Software: Tales From The Software Community
, Gabriel
, Richard
, Oxford University Press
, 1996
, 978-0-19-512123-0
, 235
, Richard P. Gabriel
,weblink" title="web.archive.org/web/20030801111358weblink">weblink 2003-08-01,
- BOOK
, Design Patterns: Elements of Reusable Object-Oriented Software
, Gamma
, Erich
, Helm, Richard, Johnson, Ralph, Vlissides
, John, 1995
, Addison-Wesley
, 978-0-201-63361-0
, book_Gamma1995, Erich Gamma
, Richard Helm, Ralph Johnson (computer scientist), John Vlissides, Design Patterns (book)
,
, Gamma
, Erich
, Helm, Richard, Johnson, Ralph, Vlissides
, John, 1995
, Addison-Wesley
, 978-0-201-63361-0
, book_Gamma1995, Erich Gamma
, Richard Helm, Ralph Johnson (computer scientist), John Vlissides, Design Patterns (book)
,
- BOOK
, Enterprise Integration Patterns: Designing, Building, and Deploying Messaging Solutions
, Hohpe
, Gregor
, Woolf
, Bobby, 2003
, Addison-Wesley
, 978-0-321-20068-6, Enterprise Integration Patterns
,
, Hohpe
, Gregor
, Woolf
, Bobby, 2003
, Addison-Wesley
, 978-0-321-20068-6, Enterprise Integration Patterns
,
- BOOK
- BOOK
, Remoting Patterns: Foundations of Enterprise, Internet and Realtime Distributed Object Middleware
, Kircher
, Michael
, Völter
, Markus
, Zdun
, Uwe
, 2005
, John Wiley & Sons
, 978-0-470-85662-8
, registration
,weblink
,
, Kircher
, Michael
, Völter
, Markus
, Zdun
, Uwe
, 2005
, John Wiley & Sons
, 978-0-470-85662-8
, registration
,weblink
,
- BOOK
- BOOK
, Program Development in Java: Abstraction, Specification, and Object-Oriented Design.
, Liskov
, Barbara
, Guttag
, John, 2000
, Addison-Wesley
, 978-0-201-65768-5, Barbara Liskov
, John Guttag,
, Liskov
, Barbara
, Guttag
, John, 2000
, Addison-Wesley
, 978-0-201-65768-5, Barbara Liskov
, John Guttag,
- BOOK
, Pattern Languages of Program Design 5
, Manolescu
, Dragos
, Voelter, Markus, Noble
, James, 2006
, Addison-Wesley
, 978-0-321-32194-7
, , Manolescu
, Dragos
, Voelter, Markus, Noble
, James, 2006
, Addison-Wesley
, 978-0-321-32194-7
- BOOK
, EJB Design Patterns: Advanced Patterns, Processes and Idioms
, Marinescu
, Floyd
, John Wiley & Sons
, 2002
, 978-0-471-20831-0
,weblink
,
, Marinescu
, Floyd
, John Wiley & Sons
, 2002
, 978-0-471-20831-0
,weblink
,
- BOOK
, Pattern Languages of Program Design 3
, Martin
, Robert Cecil
, Riehle, Dirk, Buschmann
, Frank, 1997
, Addison-Wesley
, 978-0-201-31011-5, Robert Cecil Martin
,
, Martin
, Robert Cecil
, Riehle, Dirk, Buschmann
, Frank, 1997
, Addison-Wesley
, 978-0-201-31011-5, Robert Cecil Martin
,
- BOOK
, Patterns for Parallel Programming
,weblink
, registration
, Mattson
, Timothy G
, Sanders, Beverly A., Massingill
, Berna L., 2005
, Addison-Wesley
, 978-0-321-22811-6
, ,weblink
, registration
, Mattson
, Timothy G
, Sanders, Beverly A., Massingill
, Berna L., 2005
, Addison-Wesley
, 978-0-321-22811-6
- BOOK
, Design Patterns Explained, Second Edition: A New Perspective on Object-Oriented Design
, Shalloway
, Alan
, Trott
, James R.
, 2001
, Addison-Wesley
, 978-0-321-24714-8
,weblink
,
, Shalloway
, Alan
, Trott
, James R.
, 2001
, Addison-Wesley
, 978-0-321-24714-8
,weblink
,
- BOOK
, Pattern Hatching: Design Patterns Applied
, Vlissides
, John M.
, Addison-Wesley
, 1998
, 978-0-201-43293-0, John Vlissides
,
, Vlissides
, John M.
, Addison-Wesley
, 1998
, 978-0-201-43293-0, John Vlissides
,
- BOOK
,weblink
, Small Memory Software: Patterns for systems with limited memory
, Weir
, Charles
, Noble
, James, 2000
, Addison-Wesley
, 978-0-201-59607-6
,weblink" title="web.archive.org/web/20070617114432weblink">weblink 2007-06-17,
{{Design Patterns patterns}}{{Authority control}}, Small Memory Software: Patterns for systems with limited memory
, Weir
, Charles
, Noble
, James, 2000
, Addison-Wesley
, 978-0-201-59607-6
,weblink" title="web.archive.org/web/20070617114432weblink">weblink 2007-06-17,
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