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new and delete (C++)
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{{short description|C++ programming keywords for dynamic memory allocation}}{{lowercase|title=new (C++)}}In the C++ programming language, {{mono|new}} and {{mono|delete}} are a pair of language constructs that perform dynamic memory allocation, object construction and object destruction.BOOK, Absolute C++, 2013, Pearson, Savitch, Walter, 978-0132846813, 420–445,

Overview

Except for a form called the “placement new”, the {{mono|new}} operator denotes a request for memory allocation on a process’s heap. If sufficient memory is available, {{mono|new}} initialises the memory, calling object constructors if necessary, and returns the address to the newly allocated and initialised memory.WEB,publib.boulder.ibm.com/infocenter/macxhelp/v6v81/index.jsp?topic=/com.ibm.vacpp6m.doc/language/ref/clrc05cplr199.htm,publib.boulder.ibm.com/infocenter/macxhelp/v6v81/index.jsp?topic=/com.ibm.vacpp6m.doc/language/ref/clrc05cplr199.htm," title="archive.today/20130103101712publib.boulder.ibm.com/infocenter/macxhelp/v6v81/index.jsp?topic=/com.ibm.vacpp6m.doc/language/ref/clrc05cplr199.htm,">archive.today/20130103101712publib.boulder.ibm.com/infocenter/macxhelp/v6v81/index.jsp?topic=/com.ibm.vacpp6m.doc/language/ref/clrc05cplr199.htm, dead, 2013-01-03, IBM Documentation describing C++’s operator new, 2013-11-06, WEB,msdn2.microsoft.com/en-us/library/kewsb8ba(VS.71).aspx, Microsoft Visual Studio operator new documentation, 2013-11-06, A {{mono|new}} request, in its simplest form, looks as follows:p = new T;where {{mono|p}} is a previously declared pointer of type {{mono|T}} (or some other type to which a {{mono|T}} pointer can be assigned, such as a superclass of {{mono|T}}). The default constructor for {{mono|T}}, if any, is called to construct a {{mono|T}} instance in the allocated memory buffer.If not enough memory is available in the free store for an object of type {{mono|T}}, the {{mono|new}} request indicates failure by throwing an exception of type {{mono|std::bad_alloc}}. This removes the need to explicitly check the result of an allocation.The deallocation counterpart of {{mono|new}} is {{mono|delete}}, which first calls the destructor (if any) on its argument and then returns the memory allocated by {{mono|new}} back to the free store. Every call to {{mono|new}} must be matched by a call to {{mono|delete}}; failure to do so causes a memory leak. {{mono|new}} syntax has several variants that allow finer control over memory allocation and object construction. A function call-like syntax is used to call a different constructor than the default one and pass it arguments, e.g.,p = new T(argument);calls a single-argument {{mono|T}} constructor instead of the default constructor when initializing the newly allocated buffer.A different variant allocates and initialises arrays of objects rather than single objects:p = new T [N];This requests a memory buffer from the free store that is large enough to hold a contiguous array of {{mono|N}} objects of type {{mono|T}}, and calls the default constructor on each element of the array.Memory allocated with the {{mono|new[]}} must be deallocated with the {{mono|delete[]}} operator, rather than {{mono|delete}}. Using the inappropriate form results in undefined behavior. C++ compilers are not required to generate a diagnostic message for using the wrong form.The C++11 standard specifies an additional syntax,p = new T[N] {initializer1, ..., initializerN};that initializes each {{mono|p[i]}} to {{mono|initializeri+1}}.

Error handling

If {{mono|new}} cannot find sufficient memory to service an allocation request, it can report its error in three distinct ways. Firstly, the ISO C++ standard allows programs to register a custom function called a {{mono|new_handler}} with the C++ runtime; if it does, then this function is called whenever {{mono|new}} encounters an error. The {{mono|new_handler}} may attempt to make more memory available, or terminate the program if it can’t.If no {{mono|new_handler}} is installed, {{mono|new}} instead throws an exception of type {{mono|std::bad_alloc}}. Thus, the program does not need to check the value of the returned pointer, as is the habit in C; if no exception was thrown, the allocation succeeded.The third method of error handling is provided by the variant form {{mono|new(std::nothrow)}}, which specifies that no exception should be thrown; instead, a null pointer is returned to signal an allocation error.

Overloading

The {{mono|new}} operator can be overloaded so that specific types (classes) use custom memory allocation algorithms for their instances. For example, the following is a variant of the singleton pattern where the first {{mono|new Singleton}} call allocates an instance and all subsequent calls return this same instance:
  1. include
  2. include
class Singleton {public:
static void* operator new(std::size_t size) {
if (!instance) {
instance = std::malloc(size);
}
refcount++;
return instance;
}


static void operator delete(void*) noexcept {
if (--refcount == 0) {
std::free(instance);
instance = nullptr;
}
}
private:
static void* instance = nullptr;
static std::size_t refcount = 0;
};This feature was available from early on in C++’s history, although the specific overloading mechanism changed. It was added to the language because object-oriented C++ programs tended to allocate many small objects with {{mono|new}}, which internally used the C allocator (see {{slink||Relation to malloc and free}}); that, however, was optimized for the fewer and larger allocations performed by typical C programs. Stroustrup reported that in early applications, the C function {{mono|malloc}} was “the most common performance bottleneck in real systems”, with programs spending up to 50% of their time in this function.{{r|history}}.

Relation to malloc and free

Since standard C++ subsumes the C standard library, the C dynamic memory allocation routines {{mono|malloc}}, {{mono|calloc}}, {{mono|realloc}} and {{mono|free}} are also available to C++ programmers. The use of these routines is discouraged for most uses, since they do not perform object initialization and destruction.BOOK, Effective C++,archive.org/details/effectivecspecif00meye_047, limited, Scott, Meyers, Scott Meyers, Addison-Wesley, 1998, 21, 9780201924886, {{mono|new}} and {{mono|delete}} were, in fact, introduced in the first version of C++ (then called “C with Classes“) to avoid the necessity of manual object initialization.CONFERENCE, Bjarne, Stroustrup, Bjarne Stroustrup, A History of C++: 1979–1991, Proc. ACM History of Programming Languages Conf., 1993,www.stroustrup.com/hopl2.pdf, In contrast to the C routines, which allow growing or shrinking an allocated array with {{mono|realloc}}, it is not possible to change the size of a memory buffer allocated by {{mono|new[]}}. The C++ standard library instead provides a dynamic array (collection) that can be extended or reduced in its {{mono|(vector (STL)|std::vector)}} template class.The C++ standard does not specify any relation between {{mono|new}}/{{mono|delete}} and the C memory allocation routines, but {{mono|new}} and {{mono|delete}} are typically implemented as wrappers around {{mono|malloc}} and {{mono|free}}.BOOK, Modern C++ Design: Generic Programming and Design Patterns Applied,archive.org/details/cmoderncdesignge00alex, limited, Andrei, Alexandrescu, Addison-Wesley, 2001, 68, Mixing the two families of operations, e.g., {{mono|free}}’ing {{mono|new}}’ly allocated memory or {{mono|delete}}’ing {{mono|malloc}}’d memory, causes undefined behavior and in practice can lead to various catastrophic results such as failure to release locks and thus deadlock.BOOK, Secure Coding in C and C++, Robert C., Seacord, Addison-Wesley, 2013, Section 4.4, Common C++ Memory Management Errors.

See also

References

{{reflist}}{{C++ programming language}}{{Memory management navbox}}{{Programming languages}}

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