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chess endgame
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{{Short description|Final phase in the game of chess}}The endgame (or ending) is the final stage of a chess game which occurs after the middlegame. It begins when few pieces are left on the board.{{Chess diagram| tright| - the content below is remote from Wikipedia
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| A typical endgame position}}The line between the middlegame and the endgame is often not clear, and may occur gradually or with a quick exchange of pieces. The endgame, however, tends to have different characteristics from the middlegame, and the players have correspondingly different strategic concerns. In particular, pawns become more important as endgames often revolve around attempts to promote a pawn by advancing it to the eighth {{chessgloss|rank}}. The king, which normally is kept safe during the game,WEB, 2015-07-16, 4 Basic Chess Opening Principles,rafaelleitao.com/4-basic-chess-opening-principles/, 2022-12-07, Rafael Leitão, en-US, becomes active in the endgame, as it can help escort pawns to promotion, attack enemy pawns, protect other pieces, and restrict the movement of the enemy king. Not all chess games reach an endgame; some of them end earlier.All chess positions with up to seven pieces on the board have been solved by endgame tablebases,WEB, Fiekas, Niklas, KvK â Syzygy endgame tablebases,syzygy-tables.info/, 2022-12-07, syzygy-tables.info, en, so the outcome (win, loss, or draw) of best play by both sides in such positions is known, and endgame textbooks teach this best play. However, most endgames are not solved, so textbooks teach useful strategies and tactics about them. The body of chess theory devoted to endgames is known as endgame theory. Compared to opening theory, which changes frequently, giving way to middlegame positions that fall in and out of popularity, endgame theory is less subject to change.Many endgame studies have been composed; they consist of endgame positions which are solved by finding a win for White when there is no obvious way to win, or finding a draw when White appears to lose. In some compositions, the starting position would be unlikely to occur in an actual game; but if the starting position is not artificial, the composition may be incorporated into endgame theory.Endgames are usually classified based on the type of pieces that remain.{{algebraic notation|pos=tocleft}}The start of the endgameThere is no strict criterion for when an endgame begins, and different authors have different opinions.{{Harvcol|Fine|1952|p=430}} The former World Chess Champion Alexander Alekhine said, “We cannot define when the middle game ends and the endgame starts.“{{Harvcol|Whitaker|Hartleb|1960|p= }} Using the standard system for chess piece relative value, Speelman considers that endgames are positions in which each player has thirteen or fewer points in {{chessgloss|material}} (not counting the king). Alternatively, they are positions in which the king can be used actively, but there are some famous exceptions to that.{{Harvcol|Speelman|1981|pp=7â8}} Minev characterizes endgames as positions having four or fewer pieces other than kings and pawns.{{Harvcol|Minev|2004|p=5}} Fine considers endgames to be positions without queens. Flear considers endgames to be positions where both players have at most one piece (other than kings and pawns){{Harvcol|Flear|2007|pp=7â8}} whereas Dvoretsky considers them to be positions in which at least one player has such a material configuration.BOOK, Dvoretsky, Mark,www.amazon.ca/Dvoretskys-Endgame-Manual-Mark-Dvoretsky-ebook/dp/B08B2QXXGT, Dvoretsky’s Endgame Manual, 2020-06-08, Russell Enterprises, Inc., 5th, English, Some problem composers believe that the endgame starts when the player to move can force a win or a draw against any variation of moves.{{Harvcol|Portisch|Sárközy|1981|p=vii}}Alburt and Krogius give three characteristics of an endgame:{{Harvcol|Alburt|Krogius|2000|p=12}}
General considerationsGenerally, the player having a material advantage tries to exchange pieces but avoids exchanging pawns in the endgame. Some exceptions to this are:
Common types of endgamesEndings with no pawnsBasic checkmatesMany endings without pawns have been solved, that is, best play for both sides from any starting position can be determined, and the outcome (win, loss, or draw) is known. For example, the following are all wins for the side with pieces:
Other endings with no pawnsThe ending of king and bishop versus king is a trivial draw, in that checkmate is not even possible. Likewise for king and knight versus king.Two knights cannot force checkmate against a lone king (see Two knights endgame). While there is a board position that allows two knights to checkmate a lone king, such requires a careless move by the weaker side to execute. If the weaker side also has material (besides the king), checkmate is sometimes possible.{{Harvcol|Troitzky|2006|pp=197â257}} The winning chances with two knights are insignificant except against a few pawns. (JOURNAL,centaur.reading.ac.uk/27847/, Western Chess:Endgame Data, 2009, Haworth, Guy McC, CentAUR, ) The procedure can be long and difficult. In competition, the fifty-move rule will often result in the game being drawn first.The endgame of king and three knights against king will not normally occur in a game, but it is of theoretical interest. The three knights win.{{Harvcol|Fine|1941|pp=5â6}}{{Chess diagram |tright|Fine & Benko, diagram 967 |
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|White to play wins; Black to play draws.}}Two of the most common pawnless endgames (when the defense has a piece in addition to the king) are (1) a queen versus a rook and (2) a rook and bishop versus a rook. A queen wins against a rook â see {{seclink|Pawnless chess endgame|Queen versus rook}}. A rook and bishop versus a rook is generally a theoretical draw, but the defense is difficult and there are winning positions (see Rook and bishop versus rook endgame).{{clear}}King and pawn endingsKing and pawn endgames involve only kings and pawns on one or both sides. International Master Cecil Purdy said, “Pawn endings are to chess as putting is to golf.” Any endgame with pieces and pawns has the possibility of {{chessgloss|simplifying}} into a pawn ending.{{Harvcol|Nunn|2010|p=43}}In king and pawn endings, an extra pawn is decisive in more than 90 percent of the cases.{{Harvcol|Euwe|Meiden|1978|p=xvi}} Getting a passed pawn is crucial (a passed pawn is one which does not have an opposing pawn on its file or on adjacent files on its way to promotion). Nimzowitch once said that a passed pawn has a “lust to expand”. An {{chessgloss|outside passed pawn}} is particularly deadly. The point of this is a decoy â while the defending king is preventing it from queening, the attacking king wins pawns on the other side.Opposition is an important technique that is used to gain an advantage. When two kings are in opposition, they are on the same {{chessgloss|file}} (or {{chessgloss|rank}}) with one empty square separating them. The player having the move loses the opposition. That player must move the king and allow the opponent’s king to advance. However, the opposition is a means to an end, which is penetration into the enemy position. The attacker should try to penetrate with or without the opposition. The tactics of triangulation and zugzwang as well as the theory of corresponding squares are often decisive.Unlike most positions, king and pawn endgames can usually be analyzed to a definite conclusion, given enough skill and time. An error in a king and pawn endgame almost always turns a win into a draw or a draw into a loss â there is little chance for recovery. Accuracy is most important in these endgames. There are three fundamental ideas in these endgames: opposition, triangulation, and the Réti manoeuvre.{{Harvcol|Nunn|2007|pp=113ff}}King and pawn versus king{| align=“right” border=“0” cellpadding=“1” cellspacing=“0” | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|White to move wins with 1.Kb6. Black to move draws with 1...Kc5.}}|{{Chess diagram small|tright | Müller | 2001}} diagram 2.03 |
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|White to play draws. Black to play loses after 1...Ke8 2.e7 Kf7 3.Kd7 and the pawn queens.}} |