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Pangea Software
please note:
- the content below is remote from Wikipedia
- it has been imported raw for GetWiki
{{Use mdy dates|date=February 2022}}{{One source| date = May 2021}}- the content below is remote from Wikipedia
- it has been imported raw for GetWiki
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History
Pangea Software began as a developer of Apple IIGS games, with the first (and most notable) being Xenocide, which was commercially published by Micro Revelations in 1989. Between 1989 and 1990, they introduced so-called "24 Hour Games" shareware, a proof of concept of what could be accomplished in a limited time. In 1991, they switched to Macintosh development; notable titles included Power Pete, Nanosaur, Bugdom, Cro-Mag Rally, and Otto Matic. In 1995, Pangea made a deal with Apple to bundle their games with Macintosh computers; this deal ended in 2006, when Apple transitioned to Intel CPUs and decided to stop bundling third-party software.Since 2008, the company has mostly ceased developing Mac games and instead chosen to focus on iOS games,NEWS, Chris Ullrich, TUAW @SXSW Interview: Pangea Software CEO Brian Greenstone,weblink due to the latter being a more lucrative market.Games
Apple IIGS
{{col-begin}}{{col-break}}- Xenocide (1989)
- Grackle (1989)
- Copy Killers (1989)
- Quadronome (1989)
- Senseless Violence: Survival of the Fetus (1989)
- Orbizone (1989)
- Senseless Violence II: You Use, You Die (1990)
- Cosmocade, with: Journey to Calibus and Naxos (1990)
Macintosh
{{col-begin}}{{col-break}}- Firefall Arcade (1993)
- Bloodsuckers (1993)
- Power Pete / Mighty Mike (1995)
- Gerbils (1996)
- Weekend Warrior (1996)
- Nanosaur (1998)
- Bugdom (1999)
- Cro-Mag Rally (2000)
- Otto Matic (2001)
- Bugdom 2 (2002)
- Enigmo (2003)
- Billy Frontier (2003)
- (Nanosaur 2: Hatchling) (2004)
- Enigmo 2 (2006)
- Pangea Arcade, with: Firefall, Warheads, and Nucleus (2006)
- Leaf on the Wind (2014)
Published
- Runic (Macintosh, 2007), developed by CodeTurbine
Other products
In 1990, Xenocide was ported to the IBM PC by Manley & Associates without the involvement of Pangea Software.In 1993, Brian Greenstone programmed and co-designed Harley's Humongous Adventure for the Super Nintendo Entertainment System.In 2004, Brian Greenstone wrote The Ultimate Game Programming Guide, a book about programming a 3D game engine for Mac OS X.Since 2006, Pangea has also provided a panoramic photography service, allowing customers to have a 360Ë view of an area that can be navigated and interacted with via a cursor.References
{{Reflist}}External links
- {{Official websiteweblink}}
- Brian Greenstone's website
- content above as imported from Wikipedia
- "Pangea Software" does not exist on GetWiki (yet)
- time: 9:20am EDT - Sat, May 18 2024
- "Pangea Software" does not exist on GetWiki (yet)
- time: 9:20am EDT - Sat, May 18 2024
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