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Maelstrom (1992 video game)

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Maelstrom (1992 video game)
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{{short description|1992 video game}}







factoids
Maelstrom is a multidirectional shooter developed by Andrew Welch and released as shareware in November 1992 for Mac OS.WEB,weblink answer from the official FAQ on the release date, 2010-05-15, 2011-06-11,weblink" title="web.archive.org/web/20110611135325weblink">weblink dead, The game is an enhanced clone of Atari, Inc.'s 1979 {{em|Asteroids}} arcade video game with a visual style similar to the Atari Games 1987 sequel, {{em|Blasteroids}}.WEB,weblink Maelstrom for Macintosh, GameSpot, 22 January 2010, {{Dead link|date=March 2020 |bot=InternetArchiveBot |fix-attempted=yes }} {{em|Maelstrom}} was released when there were few action games for the high-resolution color displays of the Macintosh, and the game attracted attention despite the dated concept. The response led Welch to start Ambrosia Software.The game was later released as free and open-source software, resulting in ports for other platforms.

Gameplay

(File:Maelstrom screenshot.png|thumb|left|Gameplay screenshot)Maelstrom is played in a 2D in a section of space. The goal is to shoot drifting asteroids with a plasma cannon from a spaceship and avoid being hit by the rocks and other enemies. The ships is moved by changing its rotation and pressing a key to apply forward thrust. It has limited amount of shield. The player may also pick up power-ups.

Development

Maelstrom was created using THINK C and uses 18,000 lines of C code with 9,000 lines of inline assembly language.{{Citation needed|date=September 2023}}

Reception

In 1993, Maelstrom won "Best New Macintosh Product" in the "Shareware Industry Awards for Best Game,"weblink" title="web.archive.org/web/20070602220550weblink">2000-1992 SIA Winner on siavoting.com "1993 Winners - Almanac, Maelstrom, [...]" (archived) as well as receiving other awards.WEB,weblink Into the Maelstrom, 2011-04-28, 1999-12-08, The Mac Observer,weblink" title="web.archive.org/web/20000524185250weblink">weblink 24 May 2000, live,

Legacy

Welch gave the source code to Sam Lantinga, who created an SVGAlib and later SDL port for Linux and released it in 1995. It included networked multiplayer. In 1999 Ambrosia Software released Latinga's version 3.0 as open-source software under the terms of the GNU General Public License (GPL).In 2010, Andrew Welch and Ian Gilman released the game's contents under the free Creative Commons license Attribution,Mercurial > Maelstrom / changeset {{Webarchive|url=https://web.archive.org/web/20110716182600weblink |date=2011-07-16 }} on libsdl.org "Andrew Welch and Ian Gilman allow the artwork and animations to be used under the Creative Commons Attribution 3.0 license" (15 April 2010) which makes {{em|Maelstrom}} completely free and open-source software.

References

{{reflist}}

External links

{{Commons}} {{Ambrosia Software}}

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