GetWiki
dot product
ARTICLE SUBJECTS
being →
database →
ethics →
fiction →
history →
internet →
language →
linux →
logic →
method →
news →
policy →
purpose →
religion →
science →
software →
truth →
unix →
wiki →
ARTICLE TYPES
essay →
feed →
help →
system →
wiki →
ARTICLE ORIGINS
critical →
forked →
imported →
original →
dot product
please note:
- the content below is remote from Wikipedia
- it has been imported raw for GetWiki
{{short description|Algebraic operation returning a single number from two equal-length sequences}}{{redirect|Scalar product|the abstract scalar product|Inner product space|the product of a vector and a scalar|Scalar multiplication}}In mathematics, the dot product or scalar productThe term scalar product is often also used more generally to mean a symmetric bilinear form, for example for a pseudo-Euclidean space.{{cn|date=March 2017}} is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors) and returns a single number. In Euclidean geometry, the dot product of the Cartesian coordinates of two vectors is widely used and often called "the" inner product (or rarely projection product) of Euclidean space even though it is not the only inner product that can be defined on Euclidean space; see also inner product space.Algebraically, the dot product is the sum of the products of the corresponding entries of the two sequences of numbers. Geometrically, it is the product of the Euclidean magnitudes of the two vectors and the cosine of the angle between them. These definitions are equivalent when using Cartesian coordinates. In modern geometry, Euclidean spaces are often defined by using vector spaces. In this case, the dot product is used for defining lengths (the length of a vector is the square root of the dot product of the vector by itself) and angles (the cosine of the angle of two vectors is the quotient of their dot product by the product of their lengths).The name "dot product" is derived from the centered dot " Â· " that is often used to designate this operation; the alternative name "scalar product" emphasizes that the result is a scalar, rather than a vector, as is the case for the vector product in three-dimensional space.- the content below is remote from Wikipedia
- it has been imported raw for GetWiki
Definition
The dot product may be defined algebraically or geometrically. The geometric definition is based on the notions of angle and distance (magnitude of vectors). The equivalence of these two definitions relies on having a Cartesian coordinate system for Euclidean space.In modern presentations of Euclidean geometry, the points of space are defined in terms of their Cartesian coordinates, and Euclidean space itself is commonly identified with the real coordinate space Rn. In such a presentation, the notions of length and angles are defined by means of the dot product. The length of a vector is defined as the square root of the dot product of the vector by itself, and the cosine of the (non oriented) angle of two vectors of length one is defined as their dot product. So the equivalence of the two definitions of the dot product is a part of the equivalence of the classical and the modern formulations of Euclidean geometry.Algebraic definition
The dot product of two vectors {{nowrap|1= = }} and {{nowrap|1= = }} is defined as:BOOK, S. Lipschutz, M. Lipson, Linear Algebra (Schaumâ€™s Outlines), 4th, 2009, McGraw Hill, 978-0-07-154352-1,
mathbf{color{red}a}cdotmathbf{color{blue}b}=sum_{i=1}^n {color{red}a}_i{color{blue}b}_i={color{red}a}_1{color{blue}b}_1+{color{red}a}_2{color{blue}b}_2+cdots+{color{red}a}_n{color{blue}b}_n
where Î£ denotes summation and n is the dimension of the vector space. For instance, in three-dimensional space, the dot product of vectors {{nowrap|}} and {{nowrap|}} is:
[{color{red}1, 3, -5}] cdot [{color{blue}4, -2, -1}] &= ({color{red}1} times {color{blue}4}) + ({color{red}3}times{color{blue}-2}) + ({color{red}-5}times{color{blue}-1})
&= 4 - 6 + 5 &= 3end{align}If vectors are identified with row matrices, the dot product can also be written as a matrix product
mathbf{color{red}a} cdot mathbf{color{blue}b} = mathbf{color{red}a}mathbf{color{blue}b}^top,
where mathbf{color{blue}b}^top denotes the transpose of mathbf{color{blue}b}.Expressing the above example in this way, a 1 Ã— 3 matrix (row vector) is multiplied by a 3 Ã— 1 matrix (column vector) to get a 1 Ã— 1 matrix that is identified with its unique entry:
begin{bmatrix}
color{red}1 & color{red}3 & color{red}-5
end{bmatrix}
begin{bmatrix}
color{blue}4 color{blue}-2 color{blue}-1
end{bmatrix} = color{purple}3
.color{red}1 & color{red}3 & color{red}-5
end{bmatrix}
begin{bmatrix}
color{blue}4 color{blue}-2 color{blue}-1
end{bmatrix} = color{purple}3
Geometric definition
(File:Inner-product-angle.svg|thumb|Illustration showing how to find the angle between vectors using the dot product)In Euclidean space, a Euclidean vector is a geometric object that possesses both a magnitude and a direction. A vector can be pictured as an arrow. Its magnitude is its length, and its direction is the direction that the arrow points to. The magnitude of a vector a is denoted by left| mathbf{a} right| . The dot product of two Euclidean vectors a and b is defined byBOOK, M.R. Spiegel, S. Lipschutz, D. Spellman, Vector Analysis (Schaumâ€™s Outlines), 2nd, 2009, McGraw Hill, 978-0-07-161545-7, BOOK, A I Borisenko, I E Taparov, Vector and tensor analysis with applications, Dover, Richard Silverman, 1968, 14,
mathbf{a}cdotmathbf{b}=|mathbf{a}| |mathbf{b}|costheta ,
where {{mvar|Î¸}} is the angle between {{math|a}} and {{math|b}}.In particular, if the vectors {{math|a}} and {{math|b}} are orthogonal (their angle is {{math|{{pi}} / 2}} or 90Â°), then cos frac pi 2 = 0 implies
mathbf a cdot mathbf b = 0 .
At the other extreme, if they are codirectional, then the angle between them is zero and
mathbf a cdot mathbf b = left| mathbf a right| , left| mathbf b right|
This implies that the dot product of a vector a with itself is
mathbf a cdot mathbf a = left| mathbf a right| ^2 ,
which gives
left| mathbf a right| = sqrt{mathbf a cdot mathbf a} ,
the formula for the Euclidean length of the vector.Scalar projection and first properties
(File:Dot Product.svg|thumb|right|Scalar projection)The scalar projection (or scalar component) of a Euclidean vector a in the direction of a Euclidean vector b is given by
a_b = left| mathbf a right| cos theta ,
where {{mvar|Î¸}} is the angle between a and b.In terms of the geometric definition of the dot product, this can be rewritten
a_b = mathbf a cdot widehat{mathbf b} ,
where widehat{mathbf b} = mathbf b / left| mathbf b right| is the unit vector in the direction of b.(File:Dot product distributive law.svg|thumb|right|Distributive law for the dot product)The dot product is thus characterized geometrically byBOOK, Arfken, G. B., Weber, H. J., Mathematical Methods for Physicists, Academic Press, Boston, MA, 5th, 978-0-12-059825-0, 2000, 14â€“15, .
mathbf a cdot mathbf b = a_b left| mathbf{b} right| = b_a left| mathbf{a} right| .
The dot product, defined in this manner, is homogeneous under scaling in each variable, meaning that for any scalar Î±,
( alpha mathbf{a} ) cdot mathbf b = alpha ( mathbf a cdot mathbf b ) = mathbf a cdot ( alpha mathbf b ) .
It also satisfies a distributive law, meaning that
mathbf a cdot ( mathbf b + mathbf c ) = mathbf a cdot mathbf b + mathbf a cdot mathbf c .
These properties may be summarized by saying that the dot product is a bilinear form. Moreover, this bilinear form is positive definite, which means that
mathbf a cdot mathbf a
is never negative and is zero if and only if mathbf a = mathbf 0 , the zero vector.Equivalence of the definitions
If e1, ..., en are the standard basis vectors in Rn, then we may write
begin{align}
mathbf a &= [a_1 , dots , a_n] = sum_i a_i mathbf e_i mathbf b &= [b_1 , dots , b_n] = sum_i b_i mathbf e_i.end{align}The vectors ei are an orthonormal basis, which means that they have unit length and are at right angles to each other. Hence since these vectors have unit length
mathbf e_i cdot mathbf e_i = 1
and since they form right angles with each other, if {{nowrap|i â‰ j}},
mathbf e_i cdot mathbf e_j = 0 .
Thus in general we can say that:
mathbf e_i cdot mathbf e_j = delta_ {ij} .
Where Î´ ij is the Kronecker delta.Also, by the geometric definition, for any vector ei and a vector a, we note
mathbf a cdot mathbf e_i = left| mathbf a right| , left| mathbf e_i right| cos theta = left| mathbf a right| cos theta = a_i ,
where a'i is the component of vector a in the direction of e'i''.Now applying the distributivity of the geometric version of the dot product gives
mathbf a cdot mathbf b = mathbf a cdot sum_i b_i mathbf e_i = sum_i b_i ( mathbf a cdot mathbf e_i ) = sum_i b_i a_i= sum_i a_i b_i ,
which is precisely the algebraic definition of the dot product. So the geometric dot product equals the algebraic dot product.Properties
The dot product fulfills the following properties if a, b, and c are real vectors and r is a scalar.- Commutative:
- : mathbf{a} cdot mathbf{b} = mathbf{b} cdot mathbf{a} ,
- : which follows from the definition (Î¸ is the angle between a and b):
- : mathbf{a} cdot mathbf{b} = left| mathbf{a} right| left| mathbf{b} right| cos theta = left| mathbf{b} right| left| mathbf{a} right| cos theta = mathbf{b} cdot mathbf{a} .
- Distributive over vector addition:
- : mathbf{a} cdot (mathbf{b} + mathbf{c}) = mathbf{a} cdot mathbf{b} + mathbf{a} cdot mathbf{c} .
- Bilinear:
- : mathbf{a} cdot ( r mathbf{b} + mathbf{c} ) = r ( mathbf{a} cdot mathbf{b} ) + ( mathbf{a} cdot mathbf{c} ) .
- Scalar multiplication:
- : ( c_1 mathbf{a} ) cdot ( c_2 mathbf{b} ) = c_1 c_2 ( mathbf{a} cdot mathbf{b} ) .
- Not associative because the dot product between a scalar (a â‹… b) and a vector (c) is not defined, which means that the expressions involved in the associative property, (a â‹… b) â‹… c or a â‹… (b â‹… c) are both ill-defined.Weisstein, Eric W. "Dot Product." From MathWorld--A Wolfram Web Resource.weblink Note however that the previously mentioned scalar multiplication property is sometimes called the "associative law for scalar and dot product"BOOK, T. Banchoff, J. Wermer, Linear Algebra Through Geometry, 1983, Springer Science & Business Media, 978-1-4684-0161-5, 12, or one can say that "the dot product is associative with respect to scalar multiplication" because c (a â‹… b) = (c a) â‹… b = a â‹… (c b).BOOK, A. Bedford, Wallace L. Fowler, Engineering Mechanics: Statics, 2008, Prentice Hall, 978-0-13-612915-8, 5th, 60,
- Orthogonal:
- : Two non-zero vectors a and b are orthogonal if and only if {{nowrap|1=a â‹… b = 0}}.
- No cancellation:
- : Unlike multiplication of ordinary numbers, where if {{nowrap|1=ab = ac}}, then b always equals c unless a is zero, the dot product does not obey the cancellation law:
- : If {{nowrap|1=a â‹… b = a â‹… c}} and {{nowrap|a â‰ 0}}, then we can write: {{nowrap|1=a â‹… (b âˆ’ c) = 0}} by the distributive law; the result above says this just means that a is perpendicular to {{nowrap|(b âˆ’ c)}}, which still allows {{nowrap|(b âˆ’ c) â‰ 0}}, and therefore {{nowrap|b â‰ c}}.
- Product Rule: If a and b are functions, then the derivative (denoted by a prime â€²) of {{nowrap|a â‹… b}} is {{nowrap|aâ€² â‹… b + a â‹… bâ€²}}.
Application to the law of cosines
(File:Dot product cosine rule.svg|100px|thumb|Triangle with vector edges a and b, separated by angle Î¸.)Given two vectors a and b separated by angle Î¸ (see image right), they form a triangle with a third side {{nowrap|1= = âˆ’ }}. The dot product of this with itself is:
& = mathbf{color{red}a} cdot mathbf{color{red}a} - mathbf{color{red}a} cdot mathbf{color{blue}b} - mathbf{color{blue}b} cdot mathbf{color{red}a} + mathbf{color{blue}b} cdot mathbf{color{blue}b}
& = {color{red}a}^2 - mathbf{color{red}a} cdot mathbf{color{blue}b} - mathbf{color{red}a} cdot mathbf{color{blue}b} + {color{blue}b}^2
& = {color{red}a}^2 - 2 mathbf{color{red}a} cdot mathbf{color{blue}b} + {color{blue}b}^2
{color{gold}c}^2 & = {color{red}a}^2 + {color{blue}b}^2 - 2 {color{red}a} {color{blue}b} cos {color{purple}theta}
end{align}which is the law of cosines.{{clear}}& = {color{red}a}^2 - mathbf{color{red}a} cdot mathbf{color{blue}b} - mathbf{color{red}a} cdot mathbf{color{blue}b} + {color{blue}b}^2
& = {color{red}a}^2 - 2 mathbf{color{red}a} cdot mathbf{color{blue}b} + {color{blue}b}^2
{color{gold}c}^2 & = {color{red}a}^2 + {color{blue}b}^2 - 2 {color{red}a} {color{blue}b} cos {color{purple}theta}
Triple product
There are two ternary operations involving dot product and cross product.The scalar triple product of three vectors is defined as
mathbf{a} cdot ( mathbf{b} times mathbf{c} ) = mathbf{b} cdot ( mathbf{c} times mathbf{a} )=mathbf{c} cdot ( mathbf{a} times mathbf{b} ).
Its value is the determinant of the matrix whose columns are the Cartesian coordinates of the three vectors. It is the signed volume of the Parallelepiped defined by the three vectors.The vector triple product is defined by
mathbf{a} times ( mathbf{b} times mathbf{c} ) = mathbf{b} ( mathbf{a} cdot mathbf{c} ) - mathbf{c} ( mathbf{a} cdot mathbf{b} ).
This identity, also known as Lagrange's formula may be remembered as "BAC minus CAB", keeping in mind which vectors are dotted together. This formula finds application in simplifying vector calculations in physics.Physics
In physics, vector magnitude is a scalar in the physical sense, i.e. a physical quantity independent of the coordinate system, expressed as the product of a numerical value and a physical unit, not just a number. The dot product is also a scalar in this sense, given by the formula, independent of the coordinate system. Examples include:BOOK, K.F. Riley, M.P. Hobson, S.J. Bence, Mathematical methods for physics and engineering, 3rd, 2010, Cambridge University Press, 978-0-521-86153-3, BOOK, M. Mansfield, C. Oâ€™Sullivan, Understanding Physics, 4th, 2011, John Wiley & Sons, 978-0-47-0746370,- Mechanical work is the dot product of force and displacement vectors,
- Power is the dot product of force and velocity.
Generalizations
Complex vectors
For vectors with complex entries, using the given definition of the dot product would lead to quite different properties. For instance the dot product of a vector with itself would be an arbitrary complex number, and could be zero without the vector being the zero vector (such vectors are called isotropic); this in turn would have consequences for notions like length and angle. Properties such as the positive-definite norm can be salvaged at the cost of giving up the symmetric and bilinear properties of the scalar product, through the alternative definition{{citation|page=287|first=Sterling K.|last=Berberian|title=Linear Algebra|year=2014|origyear=1992|publisher=Dover|isbn=978-0-486-78055-9}}
mathbf{a} cdot mathbf{b} = sum{a_i overline{b_i}} ,
where b'i is the complex conjugate of bi. Then the scalar product of any vector with itself is a non-negative real number, and it is nonzero except for the zero vector. However this scalar product is thus sesquilinear rather than bilinear: it is conjugate linear and not linear in a''', and the scalar product is not symmetric, since
mathbf{a} cdot mathbf{b} = overline{mathbf{b} cdot mathbf{a}} .
The angle between two complex vectors is then given by
cos theta = frac{operatorname{Re} ( mathbf{a} cdot mathbf{b} )}{ left| mathbf{a} right| , left| mathbf{b} right| } .
This type of scalar product is nevertheless useful, and leads to the notions of Hermitian form and of general inner product spaces.Inner product
The inner product generalizes the dot product to abstract vector spaces over a field of scalars, being either the field of real numbers R or the field of complex numbers Complex . It is usually denoted using angular brackets by leftlangle mathbf{a} , , mathbf{b} rightrangle .The inner product of two vectors over the field of complex numbers is, in general, a complex number, and is sesquilinear instead of bilinear. An inner product space is a normed vector space, and the inner product of a vector with itself is real and positive-definite.Functions
The dot product is defined for vectors that have a finite number of entries. Thus these vectors can be regarded as discrete functions: a length-{{math|n}} vector {{math|u}} is, then, a function with domain {{math|{k âˆˆ â„• âˆ£ 1 â‰¤ k â‰¤ n}}}, and {{math|ui}} is a notation for the image of {{math|i}} by the function/vector {{math|u}}.This notion can be generalized to continuous functions: just as the inner product on vectors uses a sum over corresponding components, the inner product on functions is defined as an integral over some interval {{math|a â‰¤ x â‰¤ b}} (also denoted {{math|[a, b]}}):
leftlangle u , v rightrangle = int_a^b u(x) v(x) d x
Generalized further to complex functions {{math|Ïˆ(x)}} and {{math|Ï‡(x)}}, by analogy with the complex inner product above, gives
leftlangle psi , chi rightrangle = int_a^b psi(x) overline{chi(x)} d x .
Weight function
Inner products can have a weight function, i.e. a function which weights each term of the inner product with a value. Explicitly, the inner product of functions u(x) and v(x) with respect to the weight function r(x)>0 is
leftlangle u , v rightrangle = int_a^b r(x) u(x) v(x) d x.
Dyadics and matrices
Matrices have the Frobenius inner product, which is analogous to the vector inner product. It is defined as the sum of the products of the corresponding components of two matrices A and B having the same size:
mathbf{A} : mathbf{B} = sum_i sum_j A_{ij} overline{B_{ij}} = mathrm{tr} ( mathbf{B}^mathrm{H} mathbf{A} ) = mathrm{tr} ( mathbf{A} mathbf{B}^mathrm{H} ) .
mathbf{A} : mathbf{B} = sum_i sum_j A_{ij} B_{ij} = mathrm{tr} ( mathbf{B}^mathrm{T} mathbf{A} ) = mathrm{tr} ( mathbf{A} mathbf{B}^mathrm{T} ) = mathrm{tr} ( mathbf{A}^mathrm{T} mathbf{B} ) = mathrm{tr} ( mathbf{B} mathbf{A}^mathrm{T} ) . (For real matrices)
Dyadics have a dot product and "double" dot product defined on them, see Dyadics (Product of dyadic and dyadic) for their definitions.Tensors
The inner product between a tensor of order n and a tensor of order m is a tensor of order {{nowrap|n + m âˆ’ 2}}, see tensor contraction for details.Computation
Algorithms
The straightforward algorithm for calculating a floating-point dot product of vectors can suffer from catastrophic cancellation. To avoid this, approaches such as the Kahan summation algorithm are used.Libraries
A dot product function is included in BLAS level 1.See also
Notes
{{Reflist|group=note}}References
{{reflist}}External links
- {{springer|title=Inner product|id=p/i051240}}
- {{mathworld|urlname=DotProduct|title=Dot product}}
- Explanation of dot product including with complex vectors
- "Dot Product" by Bruce Torrence, Wolfram Demonstrations Project, 2007.
- content above as imported from Wikipedia
- "dot product" does not exist on GetWiki (yet)
- time: 4:44pm EDT - Sun, Aug 25 2019
- "dot product" does not exist on GetWiki (yet)
- time: 4:44pm EDT - Sun, Aug 25 2019
[ this remote article is provided by Wikipedia ]
LATEST EDITS [ see all ]
GETWIKI 09 JUL 2019
Eastern Philosophy
History of Philosophy
History of Philosophy
GETWIKI 09 MAY 2016
GetMeta:About
GetWiki
GetWiki
GETWIKI 18 OCT 2015
M.R.M. Parrott
Biographies
Biographies
GETWIKI 20 AUG 2014
GetMeta:News
GetWiki
GetWiki
GETWIKI 19 AUG 2014
© 2019 M.R.M. PARROTT | ALL RIGHTS RESERVED