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Plane (geometry)
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{{short descriptionFlat, twodimensional surface}}(File:Intersecting planes.svgthumbTwo intersecting planes in threedimensional space)In mathematics, a plane is a flat, twodimensional surface that extends infinitely far. A plane is the twodimensional analogue of a point (zero dimensions), a line (one dimension) and threedimensional space. Planes can arise as subspaces of some higherdimensional space, as with a room's walls extended infinitely far, or they may enjoy an independent existence in their own right, as in the setting of Euclidean geometry.When working exclusively in twodimensional Euclidean space, the definite article is used, so, the plane refers to the whole space. Many fundamental tasks in mathematics, geometry, trigonometry, graph theory, and graphing are performed in a twodimensional space, or, in other words, in the plane. the content below is remote from Wikipedia
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Euclidean geometry
Euclid set forth the first great landmark of mathematical thought, an axiomatic treatment of geometry.{{harvnbEves1963loc= pg. 19}} He selected a small core of undefined terms (called common notions) and postulates (or axioms) which he then used to prove various geometrical statements. Although the plane in its modern sense is not directly given a definition anywhere in the Elements, it may be thought of as part of the common notions.{{Citationlast= Joycefirst= D.E.title= Euclid's Elements, Book I, Definition 7publisher= Clark Universityyear= 1996url=weblinkCartesian coordinate system>Cartesian plane.(File:Planes parallel.svgthumbright150pxThree parallel planes.)A plane is a ruled surface.Planes embedded in threedimensional Euclidean spaceThis section is solely concerned with planes embedded in three dimensions: specifically, in R3.Determination by contained points and linesIn a Euclidean space of any number of dimensions, a plane is uniquely determined by any of the following:
PropertiesThe following statements hold in threedimensional Euclidean space but not in higher dimensions, though they have higherdimensional analogues:
Pointnormal form and general form of the equation of a planeIn a manner analogous to the way lines in a twodimensional space are described using a pointslope form for their equations, planes in a three dimensional space have a natural description using a point in the plane and a vector orthogonal to it (the normal vector) to indicate its "inclination".Specifically, let {{mathr0}} be the position vector of some point {{math1=P0 = (x0, y0, z0)}}, and let {{math1=n = (a, b, c)}} be a nonzero vector. The plane determined by the point {{mathP0}} and the vector {{mvarn}} consists of those points {{mathP}}, with position vector {{mvarr}}, such that the vector drawn from {{mathP0}} to {{mathP}} is perpendicular to {{mvarn}}. Recalling that two vectors are perpendicular if and only if their dot product is zero, it follows that the desired plane can be described as the set of all points {{mvarr}} such that
mathbf{n} cdot (mathbf{r}mathbf{r}_0)=0.
(The dot here means a dot (scalar) product.)Expanded this becomes
a (xx_0)+ b(yy_0)+ c(zz_0)=0,
which is the pointnormal form of the equation of a plane.{{harvnbAnton1994loc=p. 155}} This is just a linear equation
ax + by + cz + d = 0,
where
d = (ax_0 + by_0 + cz_0).
Conversely, it is easily shown that if {{matha, b, c}} and {{mathd}} are constants and {{matha, b}}, and {{mathc}} are not all zero, then the graph of the equation
ax + by + cz + d = 0,
Describing a plane with a point and two vectors lying on itAlternatively, a plane may be described parametrically as the set of all points of the form
mathbf r = mathbf {r}_0 + s mathbf{v} + t mathbf{w},
(File:PlaneR.jpgthumbVector description of a plane)where s and t range over all real numbers, {{mathv}} and {{mathw}} are given linearly independent vectors defining the plane, and {{mathr0}} is the vector representing the position of an arbitrary (but fixed) point on the plane. The vectors {{mathv}} and {{mathw}} can be visualized as vectors starting at {{mathr0}} and pointing in different directions along the plane. Note that {{mathv}} and {{mathw}} can be perpendicular, but cannot be parallel.Describing a plane through three pointsLet {{mathp1{{=}}(x1, y1, z1)}}, {{mathp2{{=}}(x2, y2, z2)}}, and {{mathp3{{=}}(x3, y3, z3)}} be noncollinear points.Method 1The plane passing through {{mathp1}}, {{mathp2}}, and {{mathp3}} can be described as the set of all points (x,y,z) that satisfy the following determinant equations:
begin{vmatrix}
x  x_1 & y  y_1 & z  z_1 x_2  x_1 & y_2  y_1& z_2  z_1 x_3  x_1 & y_3  y_1 & z_3  z_1end{vmatrix} =begin{vmatrix}x  x_1 & y  y_1 & z  z_1 x  x_2 & y  y_2 & z  z_2 x  x_3 & y  y_3 & z  z_3end{vmatrix} = 0. Method 2To describe the plane by an equation of the form ax + by + cz + d = 0 , solve the following system of equations:
, ax_1 + by_1 + cz_1 + d = 0
, ax_2 + by_2 + cz_2 + d = 0
, ax_3 + by_3 + cz_3 + d = 0.
This system can be solved using Cramer's rule and basic matrix manipulations. Let
D = begin{vmatrix}
x_1 & y_1 & z_1 x_2 & y_2 & z_2 x_3 & y_3 & z_3end{vmatrix}.If D is nonzero (so for planes not through the origin) the values for a, b and c can be calculated as follows:
a = frac{d}{D} begin{vmatrix}
1 & y_1 & z_1 1 & y_2 & z_2 1 & y_3 & z_3end{vmatrix}
b = frac{d}{D} begin{vmatrix}
x_1 & 1 & z_1 x_2 & 1 & z_2 x_3 & 1 & z_3end{vmatrix}
c = frac{d}{D} begin{vmatrix}
x_1 & y_1 & 1 x_2 & y_2 & 1 x_3 & y_3 & 1end{vmatrix}.These equations are parametric in d. Setting d equal to any nonzero number and substituting it into these equations will yield one solution set.Method 3This plane can also be described by the "point and a normal vector" prescription above. A suitable normal vector is given by the cross product
mathbf n = ( mathbf p_2  mathbf p_1 ) times ( mathbf p_3  mathbf p_1 ),
and the point {{mathr0}} can be taken to be any of the given points {{mathp1}},{{mathp2}} or {{mathp3}}{{citationlast= Dawkinsfirst= Paultitle= Calculus IIIchapter= Equations of Planeschapterurl=weblink}} (or any other point in the plane).Distance from a point to a planeFor a plane Pi : ax + by + cz + d = 0 and a point mathbf p_1 = (x_1,y_1,z_1) not necessarily lying on the plane, the shortest distance from mathbf p_1 to the plane is
D = frac{left  a x_1 + b y_1 + c z_1+d right }{sqrt{a^2+b^2+c^2}}.
It follows that mathbf p_1 lies in the plane if and only if D=0.If sqrt{a^2+b^2+c^2}=1 meaning that a, b, and c are normalizedTo normalize arbitrary coefficients, divide each of a, b, c and d by sqrt{a^2+b^2+c^2} (which can not be 0). The "new" coefficients are now normalized and the following formula is valid for the "new" coefficients. then the equation becomes
D =  a x_1 + b y_1 + c z_1+d .
Another vector form for the equation of a plane, known as the Hesse normal form relies on the parameter D. This form is:
mathbf{n} cdot mathbf{r}  D_0 = 0,
where mathbf{n} is a unit normal vector to the plane, mathbf{r} a position vector of a point of the plane and D0 the distance of the plane from the origin.The general formula for higher dimensions can be quickly arrived at using vector notation. Let the hyperplane have equation mathbf{n} cdot (mathbf{r}  mathbf{r}_0) = 0 , where the mathbf{n} is a normal vector and mathbf{r}_0 = (x_{10},x_{20},dots,x_{N0}) is a position vector to a point in the hyperplane. We desire the perpendicular distance to the point mathbf{r}_1 = (x_{11},x_{21},dots,x_{N1}). The hyperplane may also be represented by the scalar equation sum_{i=1}^N a_i x_i = a_0, for constants {a_i}. Likewise, a corresponding mathbf{n} may be represented as (a_1,a_2, dots, a_N). We desire the scalar projection of the vector mathbf{r}_1  mathbf{r}_0 in the direction of mathbf{n}. Noting that mathbf{n} cdot mathbf{r}_0 = mathbf{r}_0 cdot mathbf{n} = a_0 (as mathbf{r}_0 satisfies the equation of the hyperplane) we have
Line of intersection between two planesThe line of intersection between two planes Pi_1 : mathbf {n}_1 cdot mathbf r = h_1 and Pi_2 : mathbf {n}_2 cdot mathbf r = h_2 where mathbf {n}_i are normalized is given by
mathbf {r} = (c_1 mathbf {n}_1 + c_2 mathbf {n}_2) + lambda (mathbf {n}_1 times mathbf {n}_2)
where
c_1 = frac{ h_1  h_2(mathbf {n}_1 cdot mathbf {n}_2) }{ 1  (mathbf {n}_1 cdot mathbf {n}_2)^2 }
c_2 = frac{ h_2  h_1(mathbf {n}_1 cdot mathbf {n}_2) }{ 1  (mathbf {n}_1 cdot mathbf {n}_2)^2 }.
This is found by noticing that the line must be perpendicular to both plane normals, and so parallel to their cross product mathbf {n}_1 times mathbf {n}_2 (this cross product is zero if and only if the planes are parallel, and are therefore nonintersecting or entirely coincident).The remainder of the expression is arrived at by finding an arbitrary point on the line. To do so, consider that any point in space may be written as mathbf r = c_1mathbf {n}_1 + c_2mathbf {n}_2 + lambda(mathbf {n}_1 times mathbf {n}_2), since { mathbf {n}_1, mathbf {n}_2, (mathbf {n}_1 times mathbf {n}_2) } is a basis. We wish to find a point which is on both planes (i.e. on their intersection), so insert this equation into each of the equations of the planes to get two simultaneous equations which can be solved for c_1 and c_2.If we further assume that mathbf {n}_1 and mathbf {n}_2 are orthonormal then the closest point on the line of intersection to the origin is mathbf r_0 = h_1mathbf {n}_1 + h_2mathbf {n}_2. If that is not the case, then a more complex procedure must be used.PlanePlane Intersection  from Wolfram MathWorld. Mathworld.wolfram.com. Retrieved on 20130820.Dihedral angle{{See alsoDihedral angle}}Given two intersecting planes described by Pi_1 : a_1 x + b_1 y + c_1 z + d_1 = 0 and Pi_2 : a_2 x + b_2 y + c_2 z + d_2 = 0, the dihedral angle between them is defined to be the angle alpha between their normal directions:
cosalpha = frac{hat n_1cdot hat n_2}{hat n_1hat n_2} = frac{a_1 a_2 + b_1 b_2 + c_1 c_2}{sqrt{a_1^2+b_1^2+c_1^2}sqrt{a_2^2+b_2^2+c_2^2}}.
Planes in various areas of mathematicsIn addition to its familiar geometric structure, with isomorphisms that are isometries with respect to the usual inner product, the plane may be viewed at various other levels of abstraction. Each level of abstraction corresponds to a specific category.At one extreme, all geometrical and metric concepts may be dropped to leave the topological plane, which may be thought of as an idealized homotopically trivial infinite rubber sheet, which retains a notion of proximity, but has no distances. The topological plane has a concept of a linear path, but no concept of a straight line. The topological plane, or its equivalent the open disc, is the basic topological neighborhood used to construct surfaces (or 2manifolds) classified in lowdimensional topology. Isomorphisms of the topological plane are all continuous bijections. The topological plane is the natural context for the branch of graph theory that deals with planar graphs, and results such as the four color theorem.The plane may also be viewed as an affine space, whose isomorphisms are combinations of translations and nonsingular linear maps. From this viewpoint there are no distances, but collinearity and ratios of distances on any line are preserved.Differential geometry views a plane as a 2dimensional real manifold, a topological plane which is provided with a differential structure. Again in this case, there is no notion of distance, but there is now a concept of smoothness of maps, for example a differentiable or smooth path (depending on the type of differential structure applied). The isomorphisms in this case are bijections with the chosen degree of differentiability.In the opposite direction of abstraction, we may apply a compatible field structure to the geometric plane, giving rise to the complex plane and the major area of complex analysis. The complex field has only two isomorphisms that leave the real line fixed, the identity and conjugation.In the same way as in the real case, the plane may also be viewed as the simplest, onedimensional (over the complex numbers) complex manifold, sometimes called the complex line. However, this viewpoint contrasts sharply with the case of the plane as a 2dimensional real manifold. The isomorphisms are all conformal bijections of the complex plane, but the only possibilities are maps that correspond to the composition of a multiplication by a complex number and a translation.In addition, the Euclidean geometry (which has zero curvature everywhere) is not the only geometry that the plane may have. The plane may be given a spherical geometry by using the stereographic projection. This can be thought of as placing a sphere on the plane (just like a ball on the floor), removing the top point, and projecting the sphere onto the plane from this point). This is one of the projections that may be used in making a flat map of part of the Earth's surface. The resulting geometry has constant positive curvature.Alternatively, the plane can also be given a metric which gives it constant negative curvature giving the hyperbolic plane. The latter possibility finds an application in the theory of special relativity in the simplified case where there are two spatial dimensions and one time dimension. (The hyperbolic plane is a timelike hypersurface in threedimensional Minkowski space.)Topological and differential geometric notionsThe onepoint compactification of the plane is homeomorphic to a sphere (see stereographic projection); the open disk is homeomorphic to a sphere with the "north pole" missing; adding that point completes the (compact) sphere. The result of this compactification is a manifold referred to as the Riemann sphere or the complex projective line. The projection from the Euclidean plane to a sphere without a point is a diffeomorphism and even a conformal map.The plane itself is homeomorphic (and diffeomorphic) to an open disk. For the hyperbolic plane such diffeomorphism is conformal, but for the Euclidean plane it is not.See also
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